(Note: all dates are YYYY/MM/DD)
■2011/04/24
Retranslated entire page
■2010/12/29
Lv86~90の値が全て判明
■2010/12/28
Lv86~90の判明分を反映
■2010/12/24
Lv86~90の判明分を反映
■2010/12/21
Lv86~90の判明分を反映
■2010/12/14
Lv86~90の判明分を反映
■2010/12/12
Lv86~90の判明分を反映
■2010/12/11
Lv86~90の判明分を反映
■2010/12/10
Lv86~90の判明分を反映
■2010/12/09
Lv86~90の判明分を反映
■2010/12/08
ページのデザインを大幅に変更
2010年9月実装WSのEX属性を修正
Lv86~90の判明分を反映
■2010/12/06
スキルキャップ値のグラフを追加
Lv86~90の推測値を掲載
■2010/09/30
スキルキャップ値の計算式を更新
■2010/09/29
Lv81~85の値が全て判明
■2010/09/27
Lv81~85の判明分を反映
■2010/09/22
Lv81~85の判明分を反映
■2010/09/20
Lv81~85の判明分を反映
■2010/09/18
Lv81~85の判明分を反映
■2010/09/17
Lv81~85の判明分を反映
■2010/09/15
Lv81~85の判明分を反映
■2010/09/13
Lv81~85の判明分を反映
■2010/09/12
Lv81~85の判明分を反映
カタクリスムの属性をEXに修正
■2010/09/11
Lv81~85の判明分を反映
■2010/09/10
Lv81~85の判明分とそれに基づく推測値を追加
■2010/09/09
レリックWS使用可能ジョブを追加
Lv81~85の判明分を反映
■2010/08/30
エンピリアンウェポンWSを追加
■2010/07/12
リンクのミスを修正
■2010/07/06
Lv76~80の判明分を反映
■2010/07/06
Lv76~80の判明分を反映
■2010/07/04
Lv76~80の判明分を反映
■2010/07/02
IE7でスクリプトが実行できるよう修正
Lv76~80の判明分を反映
カタクリスムの修得値を暫定的に290に変更
■2010/06/30
Lv76~80の判明分を反映
サンギンブレードをEXに変更
■2010/06/28
Lv76~80の判明分を反映
■2010/06/26
Lv76~80の判明分を反映
フラッシュノヴァ修得値確定
■2010/06/25
Lv76~80の判明分を反映
ウェポンスキル修得レベル表にメリットポイントによる上昇値を反映させる機能
を追加
■2010/06/24
Lv76~80の判明分を反映
■2010/06/23
スクリプトを全面的に差し替え
新WSに暫定的に対応
新WSの修得スキルを暫定的に修正
■2010/03/23
からくり士のスキルを修正
格闘 C ⇒ B+
■2010/03/02
暫定的にレベル99まで対応
からくり士の格闘スキルを修正
EX ⇒ SP
■2008/11/05
からくり士のスキルを修正
ガード B ⇒ B-
■2008/09/09
WS修得スキルの変更に対応
■2008/01/05
踊り子のスキルを修正
短剣 B ⇒ B+
投擲 C ⇒ C+
回避 B ⇒ B+
学者のスキルを修正
片手棍 C ⇒ C+
両手棍 C ⇒ C+
■2007/11/30
踊り子、学者のスキルを暫定的に設定
■2007/11/14
踊り子、学者の表示を追加
スキル上昇に関する記述を修正
■2007/10/17
青魔道士のスキルを修正
片手棍 B ⇒ B+
コルセアのスキルを修正
投擲 C ⇒ C+
■2007/09/28
スキル上昇に関する記述を修正
関連情報サイトのリンク先を修正
■2007/05/20
青魔道士のスキルを修正
回避 C ⇒ C-
■2006/06/22
コルセアのスキルを修正
投擲 × ⇒ C (暫定)
■2006/05/29
青魔道士のスキルを修正
青魔法 A ⇒ A+
■2006/05/22
からくり士のスキルを修正
■2006/05/08
コルセアのスキルを修正
■2006/05/02
青魔道士のWS修得について修正
■2006/05/01
コルセア、からくり士のWS修得について修正
■2006/04/25
青魔道士、コルセア、からくり士のスキルを修正
■2006/04/18
青魔法スキルを追加。
青魔道士、コルセア、からくり士の所有スキルを修正(暫定)
■2006/04/18
青魔道士、コルセア、からくり士を追加。
所有スキルは予想に基づくものです。
Every job has available to them various combat and magic skills with different caps on each available skill.
If a skill is not normally available to that job, it's cap is implied to be zero.
When the cap has been reached for that job at that level, the skill level indicator turns blue for that value.
Some jobs have greater proficiency with a specific skill than others and
thus can reach a much greater level before hitting it's cap.
Generally, increases in skill give the user increased accuracy and potentcy in the associated abilities.
The value that a skill caps at is called it's Rank. From levels 1 to 60 there are five ranks; A through F.
Beyond 60 the Ranks split farther into + and - subdivisions.
For melee and ranged weapons, reaching specific milestones grants the useage of new weaponskills.
While all classes that can attain that prerequisite level can learn it, not all jobs will actually be able to use it.
Each job is flagged with hidden values that determine what weaponskills are available to them
(assuming they are at or above the required skill level.)
Equipping certain items or applying merit points will allow the player to use weaponskills otherwise not available to them at that time. The only exception is that for quested weaponskills they must be at or beyond the associated level without the aid of equipment or merits.
For example: Red Lotus Blade is an EX Sword weaponskill. While a Red Mage would be able to learn it, it would not be able to actually use it unless their subjob is either WAR, PLD, DRK or BLU.
Another example: While Bards can reach the required level to use Savage Blade,
they are not able to use it under any circumstance because they cannot do the associated quest.
Even completing the quest on a different job will not make it available to them while on Bard.
Skill ups are highly dependent on the difference in level from the player and the target (where applicable.)
Targets far above the range of the player's skill level range are more likely to fully resist or do zero damage.
Targets near or below the player's skill level range are likely to near cap and slow down/hit the target's cap.
Note: Skills can only be increased if it is natively available to that job. Skills types gained from a sub-job will not increase from usage.
ツイッターでも更新情報を報告することにしましたので、そちらもご利用ください。 よろしくお願いします。
The cap can be calculated using the following formula.
The formulas vary depending on level and skill rank.
(The decimal is dropped at the end of each calculation.)
Levels 86-99 are preliminary estimates.
| Rank | Lv 1~50 | Lv 51~60 | Lv 61~70 | Lv 71~75 | Lv 76~80 | Lv 81~99 |
|---|---|---|---|---|---|---|
| A+ | (Lv-1)×3+6 | (Lv-50)×5+153 | (Lv-60)×4.85+203 | (Lv-70)×5+251 | (Lv-80)×6+301 | |
| A- | (Lv-60)×4.10+203 | (Lv-70)×5+244 | (Lv-80)×6+294 | |||
| B+ | (Lv-1)×2.9+5 | (Lv-50)×4.9+147 | (Lv-60)×3.7+196 | (Lv-70)×4+233*1 | (Lv-72)×5+241*4 | (Lv-80)×6+281 |
| B | (Lv-60)×3.23+196 | (Lv-70)×4+228*2 | (Lv-73)×5+240*5 | (Lv-80)×6+275 | ||
| B- | (Lv-60)×2.7+196 | (Lv-70)×3+223*2 (Lv-73)×4+232*3 |
(Lv-75)×5+240 | (Lv-80)×6+265 | ||
| C+ | (Lv-1)×2.8+5 | (Lv-50)×4.8+142 | (Lv-60)×2.5+190 | (Lv-70)×3+215 | (Lv-75)×5+230 | (Lv-80)×6+255 |
| C | (Lv-60)×2.25+190 | (Lv-70)×2.6+212 | (Lv-75)×5+225 | (Lv-80)×6+250 | ||
| C- | (Lv-60)×2+190 | (Lv-70)×2+210 | (Lv-75)×5+220 | (Lv-80)×6+245 | ||
| D | (Lv-1)×2.7+4 | (Lv-50)×4.7+136 | (Lv-60)×1.85+183 | (Lv-70)×1.7+202 | (Lv-75)×4+210 | (Lv-80)×5+230 |
| E | (Lv-1)×2.5+4 | (Lv-50)×4.5+126 | (Lv-60)×2+170 | (Lv-70)×2+190 | (Lv-75)×3+200 | (Lv-80)×4+215 |
| F | (Lv-1)×2.3+4 | (Lv-50)×4.3+116 | (Lv-60)×2+159 | (Lv-70)×2+179 | (Lv-80)×3+199 | |
Weapon skills are catagorized into their respective weapon types and by what jobs can use them.
-- : Available once skill level is reached
EX : Requires Main job or Sub job as listed
SP : Only available for that Job
QU : Only available for jobs that can complete prerequisite quest
Relic : Requires matching weapon is equipped in main hand
Mythic : Only available for job that quested it
Campaign : Only available with matching weapon equipped during campaign
Empyrean : Requires matching weapon is equipped in main hand