A
MINARRAN MISCELLANY
The terms defined in this glossary
are well known to just about any Minarran adventuring party. Topics
with links have more detailed information elsewhere in the Guide.
- Age of Mists
~~ the period of time between the creation of the New Races
and the beginnings of mortal history.
- The Astarith
~~ Minarras most sacred scripture, revered by all
the faiths of the world.
- The Covenant ~~ the sacred contract governing the
terms of existence for all the world. Its terms bind Mortal,
Dragon, and True God alike.
[See the Astarith
for further details.]
- The Draconihm ~~ the
True Gods of Dragonkind.
- The First Gods ~~ the Powers
of Creation, Nature, and the Elements.
- Gray elves ~~ there are
only two true elven subspecies in Minarra: the "true"
elves and the drow. True elves conform to the standard rules
in the Players Handbook, and are distinguishable only
by their cultures. The only exceptions to this rule are those
rare true elves that "go gray", a transformation that
can only be accomplished by the True Gods. Gray elves are not
born, but made.
Gray elves are literally thatelves
with the ashen gray skin of a week-old corpse. Their hair is
either white or silver, and their eyes an icy blue or gray. This
disconcerting appearance is highly symbolic, for it is an outward
sign that some vital part of their elven souls has somehow "died".
The circumstances are many and
varied. For some, it is rooted in outright defiance of elven
beliefs, customs, or law, often based on ethical grounds (or
lack thereof). For others, it is an unshakable adherence to lawful
and/or evil philosophies or Powers. Some go gray for their strong
attachments to other races (particularly romantic ones) or for
their clear preference of an "anti-elven" way of life.
For the rest, it is usually a propensity for violence or a relentless,
irrational drive to "make something of their lives".
Not all gray elves end up as pariahs.
Some gray elves retain a fierce loyalty to their people, despite
their alien outlooks on life. A few even learn how to put their
"deviant" personas to work for their people,
and have become racial heroes for their efforts. So much of a
gray elf's success or failure with their own people is determined
not only by the reason for their going gray, but also by how
they live their lives afterward.
- The Houses of Light, Shadow, and Darkness
~~ the True Gods of Good, Neutrality, and Evil respectively.
- Istari
~~ the sacred language of the True Gods and their mortal servants.
- Knights of the Holy Orders
~~ holy warriors bound to a specific Minarran Power; a warrior
subclass standard to the campaign setting.
- The Malangthan ~~ the
three moons of Minarra, and gods in their own right.
- The New Gods ~~ generally speaking, the Powers of
Minarras human, demi-human, and humanoid races. [See the
Astarith
for further details.]
- New Races ~~ humans, elves, dwarves, gnomes, and isak. [See the Astarith
for further details.]
- Old Races ~~ giantkind, the first sentient beings
created by the gods. [See the Astarith
for further details.]
- Sha'lohr ~~ from the Istari
word meaning "courtesy", the sha'lohr is an ancient
tradition among the priests, Knights,
and monks of Minarra.
Should a mortal servant of the
gods wish to learn firsthand about their "opposite
number" (for example, a priest of Phyrrus's
Order of the Black Unicorn seeking to learn about the ways of
Lazev's Ruby Legion), he may approach
a temple to that god and "seek sha'lohr".
If the senior priest of the temple
"grants sha'lohr", the seeker is provided room and
board and is given reasonably free access to the temple grounds.
During the next nine days (the maximum permitted), the seeker
may study the scriptures of his host's faith, attend services,
and engage in theological debate.
Seekers of sha'lohr may well have
ulterior motives for their visit, of course, and that fact is
quietly acknowledged by all concerned. Permission is often granted
anyway, on the chance that the seeker can be turned, or that
by granting sha'lohr, the Order may have it easier when it's
their turn to seek it.
- Silahr Draconev
~~ the draconian priests of the Draconihm,
the True Gods of Dragonkind.
