The basic plot is that the Troubleshooter team should go to TAT sector, flush out the Rebels who will then flee in a transbot (belonging to Hahns-O-LOW, of course). The Troubleshooters have their orders to simply put pressure on the CMT's so they will rush to their next location, thus hopefully giving away their hideout.

TAT sector
TAT sector Unless otherwise noted, all hallways in TAT are of red clearance. The sector is seedy and very poorly lit. There also seems to be some trouble with the habitation system, as it's very hot and dry here. The buildings in TAT are as follows:

Cant-Y-NAH's Bar
Cant-Y-NAH's Bar All of Cant-Y-NAH bar is red clearance.
  1. The Entryway: is guarded by a hefty looking clone wearing yellow reflec. If there's any problems, he's going to fix them quickly. Two large stairs lead down into the main bar area.
  2. The Main Bar: has 4 tables and numerous stools scattered about. Only the back corner booth (where Hahns-O-LOW and Chew-B-AKA are) is actually fixed to the floor. The rest can be moved/thrown/etc at will.
  3. The Stage: is where four very drunk clones are attempting to play what seems to be very unlike music on what appear to be power tools. Patrons will occationaly wake from a stupor to throw something at them.
  4. The Bar: is where Cant-Y-NAH dishes out drinks and headaches with her massive stun-club. You'll be buying a drink, or you GET one and the bouncer will be extracting payment in a different, less pleasant way.
  5. The backroom: is off-limits, and contains various drink ingredients and BBB tanks. There's also a back door, should anyone bother to look for it. Cant-Y-NAH and her bouncer know EXACTLY where it is.
  6. The shady-back-of-the-bar-booth: is where the team will find Luuksk-Y-WKR, Ohb-I-WAN, Hahns-O-LOW, and Chew-B-AKA.
If the troubleshooters move in, the rebels will flee to the Trans-Craft Hangar. If they wait long enough, the rebels will walk to the Trans-Craft Hangar. If they're inerrupt the rebels en route, the rebels will do the fleeing thing. Either way, the rebels will get the bots from the storage location and make for Hahns-O-LOW's ship, where the troubleshooters are expected to ambush them, then let them escape. Once they get to the hangar, the rebels will board the ship and leave. The troubleshooters can attempt to get the databot (unlikely, but possible) and then follow the rebels. They are to report in to Darth-V-ADR AS they are following the ship.