The Bot Lock (or officially, the ttfc6-yy3-6//5 Bot disabling system) was designed by R&D to stop the rampaging bots that troubleshooters so often report. Presumably, after being tampered with by CMT's, these bots have been reprogrammed to kill, maim, and rampage around Alpha Complex. While measures in the security and safety department (tamper proof bots?) have been somewhat helpful, it was decided that it would be a great benefit to actually capture one of these marauding beasts to determine HOW CMT's were reprogramming them. On this line, the bot-lock was designed to short-circuit bots for recovery purposes.
Part 1: Just point and shoot!
The entire system is about the size of a football, and has a simple point and shoot mentality. A small, disposable trigger system is attached at the back of the "dart", which ignites the small rocket contained inside each Bot-Lock system. The dart flies into the bot, where sharp barbs flip out and impale it. Once attached to the bot, a special range of voltage is passed through the bot's exterior. This electrical jolt SHOULD cause the bot's primary brain system to fail, bringing the bot down. A "downed" bot is powered off, and will remain so until its main system is restarted. Presumably by R&D or IntSec, but these are troubleshooters after all.
Part 2: Limitations, implied warranties and such
The Bot-Lock is NOT designed to work on military and police bots, who are specially shielded and armored. The bot-lock simply cannot pierce their tough hides, and wouldn't knock them out even if it could. It's also never been tested on clones, as passing all that electricity through them has fairly predictable results. The system should only be used against lower-end maintenance and service bots. Of course, given who's going to be USING the thing, this might be a useless warning.
Part 3: No user servicable parts inside
As we're giving this thing to troubleshooters, here's the abuse factor:
- The dart is fairly accurate for anyone with a laser skill. Treat as tough. It will travel several hundred feet before the rocket dies. This isn't a HUGE distance, but anything within sight should be hitable.
- Only low-end bots will be affected, anything that's been "ruggedized" for military, police, or harsh-environment work will have proper shielding for this sort of attack.
- If the bot is rebooted after being taken out, it will have suffered only minor damage... unless other stuff's been done to it. If the bot's main programming terminal is opened, it can be powered back on fairly simply. Anyone with any sort of mechanical, bot, or jury-rig skill can do it in a few moments.
- If a bot is shot TWICE (even after being powered back on), there's an 80% chance of severe system-wide damage. A lot of fuses and failover circuits are fried in the process, and most bots don't have triple-redundant boards. This includes any other gauss or electro-magnetic interference (such as with the gauss-generator or a live power wire shoved into the bot). Even if the bot survives, it's almost certain that most memory and programming systems will be wiped clean.
- (You were looking for this, I'm sure) If a CLONE is shot with the dart, it'll be ugly. First, the laser-tipped prongs are designed to puncture thick reflec that gets slapped on most field-bots. It'll go right through troubleshooter reflec, so there's a possibility of getting a chest full of steel. A head shot might save the clone the agony of the electricity that follows. Either way, the voltage will start at painful and ramp right up to lethal in about 10 seconds. If the clone doesn't get the big dart off FAST, they'll die.
- If something electronic/mechanical that's NOT a bot get's hit... well it depends. Most terminals, computer equipment, and vehicles aren't well defended against electrical attacks. Most will end up with melted innards.
- Be watchful for any water or other conductive material that's laying about.
- This is generally a one-shot system... but. The rocket can only be fired once. The prongs are pressure-sensitive, but will only eject AFTER the rocket's been fired as a safety feature.
- This means that you can't walk up to something and hand-jam it with the pointy end of the dart, unless you've somehow fired the rocket and NOT had it hit something. SO, it's entirely possible that a clone could fire the rocket off and prevent it from launching, in which case they'll have a... well.. and odd sort of pokey-taser-weapon I guess.
- On that note, the prongs and the electrical discharge system are tied together, so you can't do one without the other. I don't know WHY you'd want to know that, but I'm sure some clone will try something sooner or later.