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HARDeploy System The HARDeploy (High Alititude Rapid Deploy) system is a newly modified cargo device for moving troops, troubleshooters or nearly anything else from point A to point B without having to stop, slow down, or even pay much attention on the part of the pilot. The system includes a modified Vulture Light Transport VTOL that now carries a modular pre-loaded deployment system. Whlie the system had originally been designed and implemented on a limited scale for purely cargo and explosives deployment, personnel tranport became a possibility that the Armed Forces simply couldn't pass on. Interestingly, the design team built ejection seats before building this system, and it's widely rumored that the tech manuals are interchangable.

Part 1: The craft
The Vulture VTOL is a long-running design that has been altered to fit a vast array of uses, and for the purposes of the troubleshooters, they'll never be allowed to fly it. The craft's brain will refuse to let them at the controls and will disable the craft if they try to override. Some uber-spectacular trickery and rolling might get them total control of the aircraft, at which point they'll have a heavy lifting, largely unarmed aircraft that will surely be missed by people with other, larger aircraft just bristling with big weaponry.

Part 2: For the purposes of this mission
The troubleshooter's job will probably be to TEST the personnel deployment modification to the system just as soon as the Computer or a high ranking military officer has (*cough*invents*cough*) a need for troubleshooters to be deployed OUTSIDE. The team will be taken to a large hanger, where they'll see the aircraft and the cargo deployment system. Each troubleshooter and his gear will be loaded into a personnel module, and any further gear will be packed in cargo modules. All of this will be loaded into the deployment system, packed on the back of the Vulture VTOL and sent on its merry way.

Part 3: The launcher
The launcher can carry 8 containers, 2 of which must be a smaller variant (the ones in the back) meaning up to 6 troubleshooters and 2 smaller cargo units can be packed on board. The units are cramped and noisy, will become very cold at high altitudes, and (best of all) the troubleshooters will have NO WARNING before they are ejected into the aether. They will be hurled upward at a high rate of speed into the cold, thin atmosphere only to find themselves RAPIDLY falling to the ground in a metal chair with a parachute above them.

Part 4: Wide Deployment or Where'd everybody GO?
The only known problem is that of deployment dispersion, that is, when things are launched at high altitudes at very high speeds it becomes difficult to predict how and where they will fall. With no control over the chute and no real idea as to the physics involved, clones are at the mercy of the GM, who can place clones, equipment and the like wherever his whim might sugguest.

Part 5: Abuse
Not entirely sure, this is not a R&D sort of dealie, it's a plot device and/or tool for the GM. The clones will largely be at the mercy of the Armed Forces when loaded and shot out of the aircraft, so abuse potential is very low.