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Portable Loyalty Tester The LDD-6b.1 Special Portable Loyalty Advance Traitor Test Registry (SPLATTR) test is a massive advancement in the area of Advanced Traitor Detection. R&D has been searching for ways to allow troubleshooters the ability to immediately test for traitors while still in the field!. And so the LDD-6.1 was born. The unit employs Extra Eye Notation Yielding Minor Elevating Endo-Nuance Yaw Measuring Inner Neural Yield Meaning TraitOr Exists (EENYMEENYMINYMOE) technology to determine, through eye-scan technology, just how treasonous a particular troubleshooter is. A quick test in the field can reveal, right after any seriously treasonous activity, whether or not a person is a traitor. The possibilities are so exciting that the Computer itself has given R&D an order to field test the reliability of the unit, using troubleshooter teams, immediately.

Part 1: How they came up with this or Fun through SCIENCE!
Knowing the potential yield (and glory) of such a device, R&D has been attempting this for YEARS. Early test devices, created by Lobot-O-MEE generally resulted in dead troubleshooters. Although the tests were often accurate, the Computer decided (in it's infinite capacity for wisdom computation) that finding 1 traitor for 3 dead troubleshooters wasn't good numbers. Lobot was promoted, however, to Lobot-I-MEE, and put in charge of his department. Later, tests involving question-and-answer sessions were nearly as accurate, but required hours and hours of testing to produce results. Lobot's assistant Essa-Y-TEE, who developed the tests, was executed. Lobot then turned to neural scanning, which enabled him to run the same tests, only millions of times faster, and without cheating on the part of the test subjects. The large probes that needed to be inserted into the brain for this were deemed unwieldy, even with robotic supports. Finally, Lobot discovered that by sending the questions directly into the brian via the optic nerve, and then checking responses by eye motion produced excellent results. He then spent several years reducing the size of the unit so that it became portable.

Part 2: Trial and Error or How they BROKE it.
Once he was convinced the device was sound, Lobot rounded up some traitors (provided by the computer) and tested them against the techs in R&D (who were obviously not traitors). The results were disheartening. There was no difference between them. Lobot, knowing that his theory was sound, proceeded to modify the device until it showed a difference between the traitors and loyal citizens. What he ended up doing, in fact, was creating a set of parameters for the computer that are totally bogus. Now the "loyal" R&D techs serve as a "template" for what's considered "loyal" while the traitors serve as a "template" for what is "traitorous". The computerized brain inside the device now has a very narrow view of what falls into either category, and since it has to make a choice, and in a certain amount of time, it will eventually turn to random choice. After all, it doesn't care who's a "traitor" and who's a "loyal citizen". That's not it's job.

Part 3: In the Field or COMMIE TRAITOR!
Ah, yes. The troubleshooters will no doubt immediately try and use this device. R&D has told them, however, that it can only be used after something has happened which can be considered "treason". A troubleshooter getting fried, for example, or computer equipment damaged. The "suspects" are then to be rounded up, and told that they are being scanned for treason. The device is then aimed into their eyes (a handy dandy laser-sight is attached, see (3) the trigger is pulled see (1) and the test "ray" fires into the troubleshooter's eyes. The test takes about 10 seconds, after which the bot brain will kick out an answrer of Traitor or Loyal Citizen on the display screen see (2). There's a 50% chance minus 5% for every point of moxie (down to a minimum of 10%) the character has that the device will find him/her "guilty". Thus, players with high moxie stats will be able to apply themselves to providing the answers the device wants, subconciously. Players can, and probably will, demand a "retest" which R&D has stated is not accurate, and is never to be performed. The first test goes, period. If there is more than one traitor, then there are accomplices and they are all guilty. Fire at will.

Part 4: Other fine print or But wait, there's MORE!
Some minor additions you might want to remember:
  1. The laser (not the test ray), if shot into someone's eye, will blind them permanently. Otherwise, it does 2E if used for more than the 15 seconds it takes to do the test (see below).
  2. Anyone taking the test more than once a day will suffer temporary memory loss, and a -2 to moxie for a full 2 days.
  3. While undergoing the test, the vict subject is helpless and unaware of his/her surroundings.
  4. The trigger can be held down indefinitely, but the sight laser will only fire for about 20 seconds.
  5. If held in the beam for more than 30 seconds, the subject's memory is essentially erased for an hour. After 45 seconds they lose a point of moxie every round, and a point of chutzpah every other round down to 1. After 60 seconds they start to lose long-term memory permanently. After 90 seconds the subject will be "blank-slated" with all stats reduced to 1 and zero mental state. They will be a veggy (DUUUUUHH).