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Here are some final tips for playing Paranoia:
The end...
OK, so you've read all my crap and you still aren't convinced that Paranoia is fun, worth playing, or you are clueless as to what's going on. I've done all I can, and all I can offer is my last bit of advice: Play the game. It is a great break from standard RPGs in that it's fun, quick, shoot-from-the hip roleplaying that leaves everyone laughing (ok, so they're dead. They're still laughing). Will you spend months and months running in-depth campaigns that lead you all over the world in search of mystical and hidden artifacts? No. But after you do all that in some other fantasy RPG, take a much-needed break, gather everyone together, and get away from that mode of playing. Paranoia is pure roleplay because players don't know all the rules, and act out their characters in the only way they can: roleplay. It's impossible to crunch numbers when you don't know them.

Start Intro Basics CMTs Survive
Tips
GM