Tom Forsyth's starkly functional web page.

Although this web page might reside on various servers, please use the link http://www.eelpi.gotdns.org/. So if it does move servers, you'll still get to the right one. Thanks.

Work

I work at Intel as a software and hardware architecture on the Larrabee project.

I used to work at the fabulous RAD Game Tools in Seattle, where I worked on Granny3D, which is a runtime animation package and mesh export pipeline. If you're a games company, you'd be crazy not to at least get an evaluation.

In the past I have worked at Microprose, 3Dlabs, and Muckyfoot Productions - where I worked on Urban Chaos, StarTopia and Blade II.

Research

The Papers Wot I Wrote - all my published work and lectures.

I have a blog mainly about rendering. RSS feed available.

I have an infrequently-updated FAQ about DirectX - especially useful if you need to cope with older graphics cards.

I did a new patch for StarTopia! which incorporates some of my shadowing ideas.

I usually hang out on the GDAlgorithms and DirectXDev mailing lists, and the GameDev.net forums.

Cars

Caterham Seven SV. Stupid fast in a straight line, corners better than anything, 27mpg - eccentric British motoring madness.

Subaru Impreza WRX (the 2002 model with the bug-eye headlights). This is my "sensible" family sedan/saloon. Four doors, trunk/boot, 4 wheel drive, economical, reliable. And fast.

Skyline R33 GTS - sadly, I had to sell this awesome car when I moved to Seattle.

Misc

I helped mod a Wiki server to be more C++ friendly. It's over here.

The GamePark32 - possibly the best handheld gaming platform in the world - ever.

I like XCom. I used to have some very hacky tips on running XCom Apocalypse under XP which didn't really work very well and the sound was a bit funny, but nowdays you should just go and buy it off Steam for $5. You could spend several hours screwing around trying to get it to work, or just pay $5 for guaranteed goodness. That's what I did.



Email addy is: tomf at eelpi dot gotdns dot org