Although this web page might reside on various servers, please use the link http://www.eelpi.gotdns.org/. So if it does move servers, you'll still get to the right one. Thanks.
I work at Intel as a software and hardware architecture on the Larrabee project.
I used to work at the fabulous RAD Game Tools in Seattle, where I worked on Granny3D, which is a runtime animation package and mesh export pipeline. If you're a games company, you'd be crazy not to at least get an evaluation.
In the past I have worked at Microprose, 3Dlabs, and Muckyfoot Productions - where I worked on Urban Chaos, StarTopia and Blade II.
The Papers Wot I Wrote - all my published work and lectures.
I have a blog mainly about rendering. RSS feed available.
I have an infrequently-updated FAQ about DirectX - especially useful if you need to cope with older graphics cards.
I did a new patch for StarTopia! which incorporates some of my shadowing ideas.
I usually hang out on the GDAlgorithms and DirectXDev mailing lists, and the GameDev.net forums.
Caterham Seven SV. Stupid fast in a straight line, corners better than anything, 27mpg - eccentric British motoring madness.
Subaru Impreza WRX (the 2002 model with the bug-eye headlights). This is my "sensible" family sedan/saloon. Four doors, trunk/boot, 4 wheel drive, economical, reliable. And fast.
Skyline R33 GTS - sadly, I had to sell this awesome car when I moved to Seattle.
I helped mod a Wiki server to be more C++ friendly. It's over here.
The GamePark32 - possibly the best handheld gaming platform in the world - ever.
I like XCom. I used to have some very hacky tips on running XCom Apocalypse under XP which didn't really work very well and the sound was a bit funny, but nowdays you should just go and buy it off Steam for $5. You could spend several hours screwing around trying to get it to work, or just pay $5 for guaranteed goodness. That's what I did.
Email addy is: tomf at eelpi dot gotdns dot org