< The Angle >

OK, I'm not really an African explorer. Still, it's hard to escape the feeling that I was born 100 years too late.

In real life, The Angle is Steve Winter. My new home is in Newcastle, Washington, just across Lake Washington from Seattle. I'm from Dubuque, Iowa, originally. I'm a 45-year-old freelance editor, author, and game designer.

I came by that profession honestly, having been a newspaper reporter in Illinois and then working for TSR, Inc., publishers of the Dungeons & Dragons game. I started there as an editor in May of 1981. By the time I left in August of '97, I had been the Creative Director of AD&D for most of the '90s (whatever you thought of AD&D products during those years, I'm to blame.) In the meantime, I got to work on all sorts of fun projects. The list is too long even to recall, let alone to print here in its entirety.

A few still stand out in my mind, however: the 2nd edition of AD&D, Oriental Adventures, Kara-Tur, Spelljammer, GangBusters, Spellfire, and Marvel Super Heroes. I wrote the Complete Psionics Handbook, A Mighty Fortress, and the 3rd edition of Boot Hill (those last two are probably my favorites). There were also wargames: Sniper, Hetzer, Bug Hunter, and collaborations on Onslaught, WW2: ETO and PTO, The Hunt for Red October and Red Storm Rising

My involvement with miniatures started through role-playing, logically enough. It was the combination of Larry Brom's excellent rules The Sword and the Flame and the beautiful and affordable Zulu War figures released by Ral Partha in the early '80s that lit a fire under me. From that point on, hardly a convention went by that didn't see me running a Zulu War game of one sort or another.

All those original Zulu War pieces have since been joined by the Sudan (still growing), Northwest Frontier (in progress), Space: 1889 Martians, and assortments of German infantry and sailors, U.S. marines, civilians, and all the other odd bits that go into colorful colonial scenarios. My newest projects are U.S. Cavalry and Apaches and a still-forming Central American lost world game; watch this space for developments. Of course, all this shares time and space with the fantasy, medieval, 30 Years War, and microarmor collections crowding my shelves, and the wargames, board games, computer games, and RPGs crammed into the office.

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