| The Up Front Errata Pages All the errata fit to correct Rules 18 - 29 Items preceded by an "*" have been corrected in the 2nd edition. *18.1 Insert after 3rd sentence: "Exc: An infiltrator who is eliminated leaves his weapon in the infiltrated group. 18.1 & 20.8 Do unposessed weapons
remain with captured terrain and thus become subject to
future acquisition attempts? 18.1 Does the principal operator of a
crew-served weapon leave his weapon behind even if the
weapon is not currently being served by a crew man?
18.2 The primary operator of a crewed
weapon is killed, and the crew man is pinned. If another
member of the group acquires the weapon before the
crewman is rallied (and, therefore, able to acquire it
automatically), is the crew man still considered to be
crewed to the weapon? 18.21 May an armed man give his primary
and only weapon to an unarmed man? 18.21 & 33.3 To clarify these two
rules: 18.22 Does an assistant crewman still
have crewman status when the principal operator of a crew
served weapon is KIA in regard to a close combat
attack? 18.4 Does the playing of a movement card
to remove wire result in the loss of any unacquired
weapons? 18.4 Does the play of artificial terrain,
i.e. smoke or wire, cause the loss of any unacquired
weapons? 19 Weapon Malfunction If an Ordnance weapon is firing using the To Hit process (25.3), and the To Hit RNC is in the range of the malfunction values for that weapon, the Ordnance weapon malfunctions, automatically. If a group is conducting a Fire Attack (6) then ALL
weapons in the group are considered to be firing with the
following exceptions:
If an RNC drawn to resolve the Fire Attack is equal to the malfunction value of only one weapon, that weapon malfunctions automatically, and no RPC is drawn to determine which weapon malfunctions. Example: Japanese Group comprised of R, R, R, LMG. The RNC is a RED 5. The LMG automatically malfunctions, because it is the only weapon with a malfunction value of a RED 5. If the group is comprised of only one armed man, that weapon automatically malfunctions, and no RPC is drawn. Example: In the following four groups: (R; MP; LMG; R, Unarmed Man), no RPC is drawn to determine which weapon malfunctions. If none of the previous cases applies, then an RPC is drawn to determine which position is affected by the malfunction. Do include Unarmed men, and DO NOT include Men transferring. The following results and their impacts are (use the first case that applies):
Malfunctioned weapons have a base malfunction number of red 6 regardless of the malfunction number printed on the card. 19.13 Does a 5-man group containing an
unarmed man check for malfunction under the "5"
column? Japanese LMG Malfunction 19.13, 19.14, 19.2 and
45.52 The Japanese conduct a fire attack with a group
including their LMG. A red 5 is drawn as an RNC, and the
LMG malfunctions. If in the course of the SAME attack, a
second red 5 RNC is drawn, is the LMG removed? Assuming
the above attack continues without a red 5/6 RNC being
drawn, what if, in a SUBSEQUENT attack, made by this
group before the LMG is repaired, another red 5 is drawn.
Is the weapon removed? 19.13 & 19.14 These rules seem
contradictory on the malfunction of a weapon of a
designated Assistant crewman; which is correct? 19.15 Does a non-fully crewed LMG (or a
captured weapon) automatically malfunction if firing from
a group containing only regular rifles on a red
"6" RNC? 19.15 If a fully-crewed LMG is using its
bracketed firepower to fire from a stream, does it
malfunction on a red 5 RNC? 19.15 When playing a Hero on the German
LMG, you double the bracketed fire power. Is the LMG
therefore considered to be firing with the bracketed
malfunction rates? *19.15 EX Delete "or red 6". Add at end: "Should a red 6 be drawn, the question of which weapon may malfunction is resolved normally." 19.3 & 20.6 Can more than one repair
attempt be made per group per turn or can more than one
man drop his infiltrator per group per turn? 19.3 Can an AFV repair a weapon while it
is stunned? 19.4 If a mortar is eliminated through a
failed repair attempt, does the PC still get the stated
Firepower at close range? If yes, does the mortar need
need to be crewed to get that Firepower? Likewise, if at
close range with an enemy, can the mortar be uncrewed so
as to get both the Firepower of the mortar and that of
the ex-crewman? 20.2 May a player elect to cancel
remaining designated infiltration attempts upon seeing
the result of earlier ones? 20.24 & 52.13 Can a man in a Wadi
infiltrate normally or only with a Movement card? 20.3 Must the decision to play a
Concealed card be made prior to the RPC draw? 20.39 The last member of Group A has
begun an individual transfer to Group B. An enemy group
wishes to infiltrate Group A. When checking for
infiltration, does the attempt suffer a two-column shift
to the right for movement? 20.5 If an infiltrator is KIA, what
happens to his weapon? *20.51 Insert after "Fire attack": "by his group". 20.52 If two friendly groups that have
infiltrated a common enemy group enter Close Combat on
the same turn, is the Close Combat resolved as one large
Close Combat, i.e. simultaneous, or as two separate Close
Combats? *Add 20.57 An infiltrator may attempt to acquire any unpossessed weapon of the infiltrated group as if it were his own group (18.2), unless that weapon still has a designated assistant crewman. *20.72 Delete "unpinned". 20.73 An infiltrator enters close combat
with a man carrying a demolition charge. The infiltrator
defeats his opponent by more than 3, allowing him to keep
his infiltrator status. Under rule 20.74, he is entitled
to the enemy demo charge, but how does he set it
off? *20.74 Add to end of first sentence: "or removing it from play." Add at end: "The man may later voluntarily abandon or destroy his captured weapon only as his group's sole action for the turn." 20.74 Can Light Anti-Tank weapons be
captured in Close Combat? *Add 20.742 If two men eliminated each other in CC their weapons remain in the infiltrated group for possible acquisition - including acquisition by any infiltrator of the group." 20.8 When a group is eliminated in CC and
its terrain is captured, is the capturing group also
entitled to a change of range or Group ID chit? 20.8 Is the last played terrain card of
an infiltrated group which has been eliminated while in
the act of a double move subject to capture? 20.8 If a group that has infiltrators
fires at the infiltrated group using all of the men in
the group, thereby losing infiltration, and the enemy
group is completely eliminated, are the attackers still
considered infiltrators for purposes of terrain
capture? 20.9 CLARIFICATION: Berzerk status allows CC in situations not normally allowed (i.e. vs. Pillbox or Minefield or from a Pillbox, Wire, Stream or Marsh). No infiltration check is made, and there is no modification made nor any check taken due to terrain or artificial terrain situaitons. 20.91 & 20.74 Does 20.91 regarding
principal operators of crewed weapons take precedence
over 20.74? 21.1 Men armed with certain weapons are
not able to carry secondary weapons, such as a demolition
charge. Say a group is made up of a man with a
flamethrower and a man carrying a demo charge. The man
with the FT is killed. In order for the other man to
acquire the flamethrower, he must abandon the demo
charge. Rule 45.6 would seem to establish a precedent for
this abandonment NOT counting as an action, as would rule
18.21. Does abandonment of a secondary weapon count as a
separate action from the attempt to acquire the
weapon? 21.2 Does an infiltrator who sets off a
Demolition Charge lose its infiltration status? 21.2 How can a Demo Charge be used with a
strength of 8 against an AFV? 21.3 Do Smoke or Fire cards modify a Demo
Charge attack? 22.1 Do flamethrower attacks negate the
-1 modifier of a defender's entrenchment? 22.5 Can each man's boxed value of one
(at RR5) be combined with the boxed value of a FT in
attacking a pinned Open Topped AFV? 22.5 Can a group of rifles and a FT make
two attacks vs. an unpinned open topped AFV (assuming the
correct fire card(s)), one with their firepower (rifles +
FT) vs. the exposed crew using the unboxed defensive
values and then the second boxed attack (1 per man + FT)
vs. the boxed defense? 22.5 Does the FT man also have a 1 boxed
firepower in addition to the FT (like riflemen
have)? 22.5 Would a FT man have a boxed fire
power of 1 when the FT is malfunctioned or if he is
unarmed? 23.8 Can a pillbox be encircled? 24.33 Which Flank Armor Defense value is
the one to use for a minefield attack? 24.33 How does an AFV exit a
minefield? 24.6 & 52.11 Are minefield cards
removed from the deck in a Desert scenario if rejected by
the opponent or accepted and subsequently proved
fake? 25.3 Can Ordnance opt not to fire, and
just discard the fire card, after seeing all the
modifiers (as in a fire attack) after concealment is
played (or even if there is no concealment)? *25.41 Change "normally" to "only". 25.5, 25.6 A non-moving piece of ordnance
has its "to hit frequency" modified by range,
wire and a concealed card to needing a RNC draw of 5 to
hit its non-moving target. A red 5 is drawn as the RNC.
Does the ordnance malfunction instead of making a
hit? 25.8 What other AFVs can fire
smoke? 25.8 The Italian AFV #32, the Flamethrower has
an anti-armor effect number of 4 or more, but only at
Relative Range 5. Can the Italian Flamethrower lay
smoke? 25.8 Can an AFV place smoke if its
main armament is malfunctioning or broken? 26.3 If a mortar is eliminated (through a
failed repair attempt) does the PC still get the stated
firepower value at close range? 27.1 A group just played a movement card
sideways to change Group ID and is fired on by ordnance.
Is the old (current) ID chit the one acquired, or is the
new ID chit acquired (the one the group will become when
a terrain card is played) that is acquired? 27.1 Says "Only a mortar, IG, or
AFV...qualify for Target Acquisition. Is the Japanese
Grenade Launcher considered a Mortar for
acquisition? 27.1 & 51.6 Can the two different
guns of a Char B1 each acquire a different target and
maintain acquisition while the other fires at a different
group? 27.2 & 28.43
*Add 28.32 The TEM of an AFVs current terrain does not affect fire versus the Morale and CE defense value of that AFV. The TEM of an AFVs current terrain does affect the fire strength of a hit against the Armor and Flank defense values of that AFV (EXC: Hulldown; 28.92). The movement status of the defender does not alter the Fire Strength of a hit against AFV targets. *28.4 In the 2nd Paragraph, 2nd sentence, delete "also exceeds"; substitute "greater than or equal to". 28.43 Does a FT AFV suffer a -1 to the
Fire Strength of a FT attack if it has a -1 commander
killed chit on it? 28.46 Does this flank shot apply to
non-ordnance shots when an AFV plays a Sideways Movement
card? 28.52-53 These rules never specifically
state that a Bogged AFV's movement card (if one is in
play) is discarded. Does a Bogged AFV stop moving? 28.61 Can a Concealed card be played to
aid the defense of an AFV or its crew against a
non-ordnance attack? *28.7 EX Delete: "and a red 2 RNC would immobilize it." Substitute "or immobilize it (depending on the color of the next RNC drawn)." 28.7 This rule and example are a bit
confusing. I think that there are a number of
typographical errors in the example (for instance
"...they also have an inherent boxed 6 firepower
3..." The number 6 makes no sense in that statement,
or I've completely missed something in the rules. 28.7 Can infantry boxed firepower of 1
per man at Relative Range 5 be used against a closed top
AFV? 28.72 Would an AFV on both sides of an
infantry group allow it to deduct 2 from the Fire
Strength of any attack made against it? 28.8 Once a man has infiltrated versus an
AFV, does he have to play a Movement card or undergo a
Morale Check in order to attack that AFV? 28.81 Would an Open Topped AFV be
considered CE (for table 28.81 purposes) even when
pinned? 28.81 Can an Open Topped AFV ever be
Buttoned Up (i.e. does pinned=buttoned up for table 28.81
purposes)? 28.81 In table 28.81, for the AFV to get
the -2 modifier for "adjacent, unpinned infantry at
same range", does this mean that the entire group
must be unpinned or will one man suffice? 28.9 What effect does being Hull Down
have on an Infantry Gun being fired on by non-ordnance
weapons? 29 Can an AFV cancel an overrun attack
after a concealed (or of even if no concealed) card is
played? 29.2 If an AFV has a functioning FT when
doing an overrun attack, does the defender get their
terrain modifier? 29.2 Can a FT AFV (or any other AFV)
malfunction on an overrun? 29.5 After an AFV has overrun an opposite
group and then moves through it, could it then play a
sideways movement card to encircle it if there is a
friendly adjacent group? Rules 1 - 16 Errata Page created 1 Dec 1995. Last edited 8 March 2002. You are at: http://mywebpages.comcast.net/upfront2000/errata/rule1829.htm Unless otherwise noted, all contents copyright © 2002, Andrew R. Maly. All rights reserved. |