The Up Front Errata Pages 
All the errata fit to correct 
Rules 18 - 29 

 Items preceded by an "*" have been corrected in the 2nd edition. 

 *18.1 Insert after 3rd sentence: "Exc: An infiltrator who is eliminated leaves his weapon in the infiltrated group. 

 18.1 & 20.8 Do unposessed weapons remain with captured terrain and thus become subject to future acquisition attempts? 
A. Yes. 

 18.1 Does the principal operator of a crew-served weapon leave his weapon behind even if the weapon is not currently being served by a crew man? 
A. Yes. 

 18.2 The primary operator of a crewed weapon is killed, and the crew man is pinned. If another member of the group acquires the weapon before the crewman is rallied (and, therefore, able to acquire it automatically), is the crew man still considered to be crewed to the weapon? 
A. Yes. 

 18.21 May an armed man give his primary and only weapon to an unarmed man? 
A. No, unless the armed man is wounded. 

 18.21 & 33.3 To clarify these two rules: 
A pinned man can never be involved in a weapon exchange. 
Weapon exchanges of primary weapons must involve at least one wounded man. 
Weapon exchanges of secondary weapons need not involve a wounded man. 

 18.22 Does an assistant crewman still have crewman status when the principal operator of a crew served weapon is KIA in regard to a close combat attack? 
A. Yes, but be sure to note Rule 20.71. 

 18.4 Does the playing of a movement card to remove wire result in the loss of any unacquired weapons? 
A. Yes. 

 18.4 Does the play of artificial terrain, i.e. smoke or wire, cause the loss of any unacquired weapons? 
A. No. 

19 Weapon Malfunction

If an Ordnance weapon is firing using the To Hit process (25.3), and the To Hit RNC is in the range of the malfunction values for that weapon, the Ordnance weapon malfunctions, automatically.

If a group is conducting a Fire Attack (6) then ALL weapons in the group are considered to be firing with the following exceptions:

  • Flamethrowers designated as not firing
  • Secondary weapons (e.g. Demo Charge, panzerfaust)
  • Ordnance
  • Non-firing infiltrators
  • Weapons of designated assistant crewmen (however, continue reading)

If an RNC drawn to resolve the Fire Attack is equal to the malfunction value of only one weapon, that weapon malfunctions automatically, and no RPC is drawn to determine which weapon malfunctions.

Example: Japanese Group comprised of R, R, R, LMG. The RNC is a RED 5. The LMG automatically malfunctions, because it is the only weapon with a malfunction value of a RED 5.

If the group is comprised of only one armed man, that weapon automatically malfunctions, and no RPC is drawn.

Example: In the following four groups: (R; MP; LMG; R, Unarmed Man), no RPC is drawn to determine which weapon malfunctions.

If none of the previous cases applies, then an RPC is drawn to determine which position is affected by the malfunction. Do include Unarmed men, and DO NOT include Men transferring. The following results and their impacts are (use the first case that applies):

  • Unarmed man - no effect.
  • Man is currently pinned - weapon malfunctions, no effect on FS.
  • Ordnance weapon or its designated crewman - no effect. Note that an ATR using FP is not considered firing as ordnance, and therefore both the ATR and the crewman are subject to malfunction.
  • Designated non-firing Flamethrower or Infiltrator - no effect
  • Designated crewman of a firing MG - no malfunction, contine attack with -1 FS
  • Weapon with 0 Firepower at the current range - weapon malfunctions, continue attack with -0 FS
  • Firing weapon malfunctions, and attack continues with one less FS for every 2 FP factors the weapon was contributing to the attack, fractions rounded up.

Malfunctioned weapons have a base malfunction number of red 6 regardless of the malfunction number printed on the card.

 19.13 Does a 5-man group containing an unarmed man check for malfunction under the "5" column? 
A. Yes. If the unarmed man's position malfunctions, there is no reduction in fire strength. The same process holds for groups with non-firing weapons, such as an unpinned flamethrower beyond Relative Range 5. 

Japanese LMG Malfunction 19.13, 19.14, 19.2 and 45.52 The Japanese conduct a fire attack with a group including their LMG. A red 5 is drawn as an RNC, and the LMG malfunctions. If in the course of the SAME attack, a second red 5 RNC is drawn, is the LMG removed? Assuming the above attack continues without a red 5/6 RNC being drawn, what if, in a SUBSEQUENT attack, made by this group before the LMG is repaired, another red 5 is drawn. Is the weapon removed? 
A. No. No. The breakdown number of any malfunctioned weapon is a red 6. 

 19.13 & 19.14 These rules seem contradictory on the malfunction of a weapon of a designated Assistant crewman; which is correct? 
A. Both are. 19.14 refers to already malfunctioned weapons and those of pinned men and takes precedence over 19.13 when either of those conditions exist. In other words, the weapon of a designated Assistant Crewman is safe from malfunction unless he is pinned or that weapon is already malfunctioned. 

 19.15 Does a non-fully crewed LMG (or a captured weapon) automatically malfunction if firing from a group containing only regular rifles on a red "6" RNC? 
A. No for the LMG. The LMG would automatically malfunction on a red 5 RNC, but if a red 6 is drawn, the question of which weapon will malfunction is resolved normally. A captured weapon would automatically malfunction on a Red 5 or 6, per 20.741. Should there be more than one weapon that malfunctions on a red 5 RNC, then an RPC should be drawn to determine which eligible weapon malfunctions. 

 19.15 If a fully-crewed LMG is using its bracketed firepower to fire from a stream, does it malfunction on a red 5 RNC? 
A. Yes. 

 19.15 When playing a Hero on the German LMG, you double the bracketed fire power. Is the LMG therefore considered to be firing with the bracketed malfunction rates? 
A. No. However, that same German LMG playing a Hero card while firing from a stream WOULD breakdown on its bracketed malfunction rates. 

 *19.15 EX Delete "or red 6". Add at end: "Should a red 6 be drawn, the question of which weapon may malfunction is resolved normally." 

 19.3 & 20.6 Can more than one repair attempt be made per group per turn or can more than one man drop his infiltrator per group per turn? 
A. No; "sole action". 

 19.3 Can an AFV repair a weapon while it is stunned? 
A. No. 

 19.4 If a mortar is eliminated through a failed repair attempt, does the PC still get the stated Firepower at close range? If yes, does the mortar need need to be crewed to get that Firepower? Likewise, if at close range with an enemy, can the mortar be uncrewed so as to get both the Firepower of the mortar and that of the ex-crewman? 
A. You do not get the Firepower form an eliminated mortar. A mortar does not need to be crewed in order to get the stated Firepower at close range. 

 20.2 May a player elect to cancel remaining designated infiltration attempts upon seeing the result of earlier ones? 
A. No. 

 20.24 & 52.13 Can a man in a Wadi infiltrate normally or only with a Movement card? 
A. Only with a movement card. 

 20.3 Must the decision to play a Concealed card be made prior to the RPC draw? 
A. Yes. 

 20.39 The last member of Group A has begun an individual transfer to Group B. An enemy group wishes to infiltrate Group A. When checking for infiltration, does the attempt suffer a two-column shift to the right for movement? 
A. Yes. 

 20.5 If an infiltrator is KIA, what happens to his weapon? 
A. The weapon is in his group if he was KIA by a fire/sniper attack. The weapon is in the infiltrated group if he was KIA in Close Combat. 

 *20.51 Insert after "Fire attack": "by his group". 

 20.52 If two friendly groups that have infiltrated a common enemy group enter Close Combat on the same turn, is the Close Combat resolved as one large Close Combat, i.e. simultaneous, or as two separate Close Combats? 
A. They are resolved as two separate Close Combats. 

 *Add 20.57 An infiltrator may attempt to acquire any unpossessed weapon of the infiltrated group as if it were his own group (18.2), unless that weapon still has a designated assistant crewman. 

 *20.72 Delete "unpinned". 

 20.73 An infiltrator enters close combat with a man carrying a demolition charge. The infiltrator defeats his opponent by more than 3, allowing him to keep his infiltrator status. Under rule 20.74, he is entitled to the enemy demo charge, but how does he set it off? 
A. The infiltrator must drop his infiltrator status and re-infiltrate to set off the demo charge. The best way to respond to capturing the weapon in this situation is to decline keeping infiltration status after the Close Combat, even though it could be maintained. 

 *20.74 Add to end of first sentence: "or removing it from play." Add at end: "The man may later voluntarily abandon or destroy his captured weapon only as his group's sole action for the turn." 

 20.74 Can Light Anti-Tank weapons be captured in Close Combat? 
A. Yes, but the killed man's primary OR secondary weapon may be captured. The other weapon requires an acquisition check on a subsequent turn if possible or applicable. 

 *Add 20.742 If two men eliminated each other in CC their weapons remain in the infiltrated group for possible acquisition - including acquisition by any infiltrator of the group." 

 20.8 When a group is eliminated in CC and its terrain is captured, is the capturing group also entitled to a change of range or Group ID chit? 
A. No. 

 20.8 Is the last played terrain card of an infiltrated group which has been eliminated while in the act of a double move subject to capture? 
A. No, because it is occupying Open ground. However, that Open ground could be captured by claiming the first Movement card and flipping it over. 

 20.8 If a group that has infiltrators fires at the infiltrated group using all of the men in the group, thereby losing infiltration, and the enemy group is completely eliminated, are the attackers still considered infiltrators for purposes of terrain capture? 
A. No. 

20.9 CLARIFICATION: Berzerk status allows CC in situations not normally allowed (i.e. vs. Pillbox or Minefield or from a Pillbox, Wire, Stream or Marsh). No infiltration check is made, and there is no modification made nor any check taken due to terrain or artificial terrain situaitons.

 20.91 & 20.74 Does 20.91 regarding principal operators of crewed weapons take precedence over 20.74? 
A. Yes; operators of crewed weapons cannot capture weapons. 

 21.1 Men armed with certain weapons are not able to carry secondary weapons, such as a demolition charge. Say a group is made up of a man with a flamethrower and a man carrying a demo charge. The man with the FT is killed. In order for the other man to acquire the flamethrower, he must abandon the demo charge. Rule 45.6 would seem to establish a precedent for this abandonment NOT counting as an action, as would rule 18.21. Does abandonment of a secondary weapon count as a separate action from the attempt to acquire the weapon? 
A. In this instance, the acquisition of the primary weapon and abandonment of the secondary weapon are simultaneous. However, additional clarification is needed. 
A primary weapon that does not allow its possessor to carry secondary weapons may not itself be possessed as a secondary weapon. Otherwise, a man abandons his currently possessed secondary weapon when he SUCCESSFULLY ACQUIRES the new secondary weapon. Additionally, a man may acquire a primary weapon that does not allow the possession of secondary weapons only by abandoning ALL currently possessed weapons upon acquiring the new primary weapon. Conversely, a man with a primary weapon that does not allow possession of secondary weapons must acquire the primary and secondary weapons of a killed man as two separate actions. 

 21.2 Does an infiltrator who sets off a Demolition Charge lose its infiltration status? 
A. Yes - as per normal application of 20.53. 

 21.2 How can a Demo Charge be used with a strength of 8 against an AFV? 
A. It can't. A Demo Charge can be used versus armored targets only in CC and only as a +4 CC DRM (28.81). 

 21.3 Do Smoke or Fire cards modify a Demo Charge attack? 
A. Only Smoke cards on the defender's group modify a Demo Charge attack. 

 22.1 Do flamethrower attacks negate the -1 modifier of a defender's entrenchment? 
A. Yes. 

 22.5 Can each man's boxed value of one (at RR5) be combined with the boxed value of a FT in attacking a pinned Open Topped AFV? 
A. Yes. 22.5 (Last line in parenthesis). 

 22.5 Can a group of rifles and a FT make two attacks vs. an unpinned open topped AFV (assuming the correct fire card(s)), one with their firepower (rifles + FT) vs. the exposed crew using the unboxed defensive values and then the second boxed attack (1 per man + FT) vs. the boxed defense? 
A. Yes. This is the reference provided in the last sentence of the rule. 

 22.5 Does the FT man also have a 1 boxed firepower in addition to the FT (like riflemen have)? 
A. No, the FT's firepower is already boxed and that is the boxed firepower available to that personality card at relative range five. It does not get a bonus boxed firepower of "1" at Relative Range 5 per 28.7.  

 22.5 Would a FT man have a boxed fire power of 1 when the FT is malfunctioned or if he is unarmed? 
A. Yes, and this applies to non-FT men. 

 23.8 Can a pillbox be encircled? 
A. Yes, but 23.8 overrides the effects of 17.612 (i.e. Flanking Fire vs a pillbox is obtainable only by 23.7). 

 24.33 Which Flank Armor Defense value is the one to use for a minefield attack? 
A. The Immobilize defense value. 

 24.33 How does an AFV exit a minefield? 
A. Minefield attacks versus an AFV are treated the same as if they were against an infantry group, except that it attacks with a base anti-armor strength of 1. The AFV defends with its immobilization Flank Armor Defense. 

 24.6 & 52.11 Are minefield cards removed from the deck in a Desert scenario if rejected by the opponent or accepted and subsequently proved fake? 
A. No. 

 25.3 Can Ordnance opt not to fire, and just discard the fire card, after seeing all the modifiers (as in a fire attack) after concealment is played (or even if there is no concealment)? 
A. Yes, this is the same situation described in 6.5. The attack may be called off once the To Hit number is known, but not after drawing the To Hit result. 

 *25.41 Change "normally" to "only". 

 25.5, 25.6 A non-moving piece of ordnance has its "to hit frequency" modified by range, wire and a concealed card to needing a RNC draw of 5 to hit its non-moving target. A red 5 is drawn as the RNC. Does the ordnance malfunction instead of making a hit? 
A. Yes. 

 25.8 What other AFVs can fire smoke? 
A. British AFVs with an anti-armor Effect Number of 4 or more can fire smoke. 

25.8 The Italian AFV #32, the Flamethrower has an anti-armor effect number of 4 or more, but only at Relative Range 5. Can the Italian Flamethrower lay smoke? 
A. No. 

25.8 Can an AFV place smoke if its main armament is malfunctioning or broken?
A. No.

 26.3 If a mortar is eliminated (through a failed repair attempt) does the PC still get the stated firepower value at close range? 
A. No. 
Likewise if at close range with an enemy, can the mortar be uncrewed so as to get both the FP of the mortar and that of the ex-crewman? 
A. Yes, if the mortar is normally operational. 
This is a different situation than described in 28.7. 

 27.1 A group just played a movement card sideways to change Group ID and is fired on by ordnance. Is the old (current) ID chit the one acquired, or is the new ID chit acquired (the one the group will become when a terrain card is played) that is acquired? 
A. Neither! Ordnance cannot gain or maintain acquisition on a moving group. 

 27.1 Says "Only a mortar, IG, or AFV...qualify for Target Acquisition. Is the Japanese Grenade Launcher considered a Mortar for acquisition? 
A. Yes. 

 27.1 & 51.6 Can the two different guns of a Char B1 each acquire a different target and maintain acquisition while the other fires at a different group? 
A. No. 

27.2 & 28.43

  • An AFV loses acquisition when it becomes Buttoned Up
  • An AFV that is already Buttoned Up may gain acquisition
  • An AFV that goes from Buttoned Up to Crew Exposed does not lose acquisition

 *Add 28.32 The TEM of an AFVs current terrain does not affect fire versus the Morale and CE defense value of that AFV. The TEM of an AFVs current terrain does affect the fire strength of a hit against the Armor and Flank defense values of that AFV (EXC: Hulldown; 28.92). The movement status of the defender does not alter the Fire Strength of a hit against AFV targets. 

 *28.4 In the 2nd Paragraph, 2nd sentence, delete "also exceeds"; substitute "greater than or equal to". 

 28.43 Does a FT AFV suffer a -1 to the Fire Strength of a FT attack if it has a -1 commander killed chit on it? 
A. Yes. 

 28.46 Does this flank shot apply to non-ordnance shots when an AFV plays a Sideways Movement card? 
A. No. 

 28.52-53 These rules never specifically state that a Bogged AFV's movement card (if one is in play) is discarded. Does a Bogged AFV stop moving? 
A. The AFV's movement card is removed upon entering terrain, before checking for Bog. If the AFV somehow BOGs while moving (i.e., by a wire discard), then yes, the move card is discarded. 

 28.61 Can a Concealed card be played to aid the defense of an AFV or its crew against a non-ordnance attack? 
A. No. 

 *28.7 EX Delete: "and a red 2 RNC would immobilize it." Substitute "or immobilize it (depending on the color of the next RNC drawn)." 

 28.7 This rule and example are a bit confusing. I think that there are a number of typographical errors in the example (for instance "...they also have an inherent boxed 6 firepower 3..." The number 6 makes no sense in that statement, or I've completely missed something in the rules. 
A. Correct. Delete "6". 
When using inherent boxed firepower vs. an open-topped AFV (and also the flamethrower's boxed FP VS. any AFV) do you add the fire strength value of the fire card played to the RNC? 
A. Yes. The fire strength of the card is both the unboxed fire strength and boxed fire strength. 

 28.7 Can infantry boxed firepower of 1 per man at Relative Range 5 be used against a closed top AFV? 
A. NO! The rule is explicitly labeled vs. Open-Topped AFVs. 

 28.72 Would an AFV on both sides of an infantry group allow it to deduct 2 from the Fire Strength of any attack made against it? 
A. No. 

 28.8 Once a man has infiltrated versus an AFV, does he have to play a Movement card or undergo a Morale Check in order to attack that AFV? 
A. No. Either a Morale Check or Movement card was required for the Infiltration attempt, but once infiltrated, the CC attack occurs immediately with no further requirements. 

 28.81 Would an Open Topped AFV be considered CE (for table 28.81 purposes) even when pinned? 
A. No. 

 28.81 Can an Open Topped AFV ever be Buttoned Up (i.e. does pinned=buttoned up for table 28.81 purposes)? 
A. No, the +3 for an OT-AFV applies. 

 28.81 In table 28.81, for the AFV to get the -2 modifier for "adjacent, unpinned infantry at same range", does this mean that the entire group must be unpinned or will one man suffice? 
A. Only one man is necessary to satisfy this condition. 

 28.9 What effect does being Hull Down have on an Infantry Gun being fired on by non-ordnance weapons? 
A. None, other than the normal application of the terrain card's TEM. 

 29 Can an AFV cancel an overrun attack after a concealed (or of even if no concealed) card is played? 
A. No. 

 29.2 If an AFV has a functioning FT when doing an overrun attack, does the defender get their terrain modifier? 
A. No. 

 29.2 Can a FT AFV (or any other AFV) malfunction on an overrun? 
A. Yes. 

 29.5 After an AFV has overrun an opposite group and then moves through it, could it then play a sideways movement card to encircle it if there is a friendly adjacent group? 
A. No, rule 20.5, last sentence. 

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Page created 1 Dec 1995. Last edited 8 March 2002. 
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