The Up Front Errata Pages
All the errata fit to correct
Rules 30+

Items preceded by an "*" have been corrected in the 2nd edition.

*30.3 Note that an incorrect counter face was shown as the reverse side of the Panzerfaust marker.

30.3 Do you need a fire card to fire a PanzerFaust?
A: Yes.

30.6 Is the rulebook correct in that an ATR IMPROVES its To Hit Frequency when it has Flanking Fire privileges?
A. Yes. Note the "-1 Flanking Fire To Hit Modifier" noted on the ATR cards actually improves the To Hit # since a To Hit # of 1 is easier to hit than a To Hit # of 2.

32.11 This rule states "A player may capture a prisoner by willingly deducting two from his CCV prior to the resolution of any CC attack." Nowhere does it state when to make the decision to attempt a capture. Does this mean that you can wait until you see the odds and then decide to make take prisoners? If you have 2 on 1, can you try to take the man prisoner, but if you lose, change to normal CC when attacking 1 on 1?

A. No! Declarations to attempt to capture prisoners must be made when calculating CC values! That commitment remains throughout the Close Combat. If soldiers A and B attempt to capture enemy soldier Z in Close Combat and soldier A is killed in the first round, a second round is immediately fought, with B attempting to capture soldier Z.

32.12, also 10.1 CLARIFICATION: In order to be eligible to capture prisoners through the Rout method (32.12) the capturing group must contain at least one unpinned personality card.

32.12 & 16.42 By capturing a man and bringing him into a group, and then stopping in suitable terrain, does the attacker satisfy the Relative Range 5 requirement of the Victory Conditions, if, in so doing, it eliminates the only Relative Range 5 enemy group?
A. Yes. Note, this rule is in effect to prevent a player from routing men to avoid victory by the opponent.

*32.21 Insert after "firepower": "and CCV".

33.1, also 6.53 The rule states a wound can occur when a man routs or when a KIA result occurs with an RNC that exactly matches the minimum KIA value. Take as an example PFC Fox, who has a Morale of 4 and a Panic of 5. Assume Fox is pinned, and an attack occurs with a Final Combat Resolution Number that equals 7. The card also has a "4" under the "7w" column and the card also has a "3" under the "0r" column, which under rule 6.53 means he is removed from play by Panic. What is the status of PFC Fox?

A. PFC Fox is eliminated due to Panic, and is worth 2 victory points to his opponent. The wording of the rules take special care here, much like weapon malfunction. To summarize for a PC to be wounded:

On his good order side, the Final Combat Resolution Number must equal his KIA value for there to be the possibility of a wound.

On his Pinned, non-colored side, a Final Combat Resolution Number exactly equal to the KIA value (generally 9) always yields a possible wound.

If the Final Combat Resolution is greater than or equal to the man's Panic value, but less than his KIA value there is also a possibility of a wound. However, the 0r column of the card must first be checked to determine if the man panics or routs. Only if the man Routs is there the possibility of a wound. Panic is only equivalent to a KIA for specific purposes.

33.1 Can a man be wounded while voluntarily routing?
A. No, but he can be killed. See rule 6.53.

33.7 Exactly when during the turn do you check for wounded? At the end? At the start?
A. The first card of the first full turn of a new deck.
Also, if you deplete the deck during the turn of a player with a wounded man, do you check that turn or the next?
A. Next turn.

34 & 25.1 How does an Infantry Gun repair?
A. An IG is ordnance. Therefore, it repairs normally (19.3) using the Repair values on the "Malfunction Ordnance" marker; i.e. black 0-6 for Repair, and red 6 for Remove.

34 If an IG malfunctions and then becomes inoperative, is the IG card still in play?
A. Yes.
If so, can it still move normally?
A. Yes, but note rules 34.2 and 34.7

34.4 CLARIFICATION:

An AFV with both a boxed and unboxed attack value may only attack the IG with its unboxed attack value (per 25.42) and, thus, the IG defends against such an attack with its boxed KIA defense values.

Mortars and Artillery affect an IG's boxed defense values.

IG's attack other IG's per 25.42 and 34.4.

Ordnance without an unboxed effect number, and not meeting the conditions of 34.4 is resolved per 44.6.

35 When reinforcements or random reinforcements include an ASL, and there is already an ASL in play, does this new ASL function as an "auxiliary" ASL, in case of the loss of the original SL or ASL?
A. Yes.

35 Reinforcements usually come in at Range Chit 0. If an enemy group has advanced to Range Chit 6, and has an opposing group in front of it, this creates a situation very similar to natural flanking fire and/or encirclement. Are reinforcements, entering in a sideways mode (and without the Flanking Movement card mentioned in 35.3) at Range 0 and BEHIND an adjacent group A or E, entitled to Flanking and/or Encirclement advantages?
A. Flanking, yes; Encirclement, no. Encirclement, however, may occur in a future turn.

35.2 Is the movement card played in a sideways mode or into the discard pile?
A. Into the discard pile.

36 A group is entrenched in Brush for a total TEM of -2. Wire is discarded on the group. The Entrenchment Chit says "NA if pinned or in Wire." What is the TEM for the Group?
A. The TEM of the Group is -1. Brush is -1, Entrenched is -1, Wire is +1. The statement on the back of the entrenchment chit means not allowed (to entrench) if pinned or in wire, per the first sentence of 36.1. 36.2 specifies the conditions for removal of the Entrenchment chit.

37.1 & 43.5 Can Partisans be considered Elite?
A. No.

38.3 & 38.5 Does a Group whose SL fired a starshell qualify as "Fired Last Turn"?
A. No.

38.3 If you play a fire card on a group at night, and after seeing the final modified Fire Strength of the attack decide not to fire, is the target group considered "fired on" to get the +1 modification for the purposes of an Observation Attempt?
A. No, you decided not to fire!

38.5 For starshell purposes, can the ASL take over the SL starshell capability when the SL has routed or is KIA?
A. No.

38.5 Starshells are stationary. If a Group has a Starshell placed on it, and the Group moves forward or backward, it is not illuminated by that Starshell.

38.51 If a group that has a starshell on them plays a movement card and increases its range chit, what becomes of the starshell? What happens if a group has a starshell on them makes a lateral group transfer under the same circumstances?
A. In both cases the Starshell stays at the former range chit and is marked with its own range chit. The group is still illuminated by it as are any other groups adjacent and at the same range as the starshell.

38.7 What is meant by "observation being necessary for retrograde"?
A. It means a group cannot perform Retrograde (5.51) unless it has observed an enemy which satisfies the conditions to allow it to Retrograde.

39.4 Do paratroops get the +1 firepower if multiple Fire cards are used, some of which have red RNC's?
A. No. Note the 1 firepower is for unarmed paratroops only. It is not an additional 1 firepower for armed paratroops.

*39.5 Delete: "printed German".

39.7 The Morale values of Japanese troops and many nationalities' armor units conflit with the conditions of 39.7. How can this be resolved for DYO purposes?
A. DYO pushes many game systems to their design limits and Up Front is no exception. Where armor is concerned, comply with teh DYO point cost modifications, and ignore the Morale value contradictions - vehicles retain their printed Morale values (this is in keeping with the designer's stated rationale behind the performance of armor crews in the Designer's Notes).
As for troops, when using "Second Line" forces, limit your SL and ASL purchases to the lowest Morale representatives available for that nationality which will comply with the DYO restrictions. Likewise, "Elites" should also be limited to the highest-Morale leaders for that nationality, while complying with DYO restrictions.
Thus, the Japanese may only use Sgt. Kodu (#21) for "Second Line" DYO forces; the Italians must use Sgt. Capone (#21) for "Elites". Use of either nation's available Corporals for ASLs is unaffected.

*Delete original 41.4 entirely. The original 41.41 became 41.4. A new 41.41 was added as follows: "Fire into a different game must be resolved before attacks from that same game are resolved against the same target."

42.42 Can a personality with Morale and Panic values of 7 continue to accumulate Elan points to negate a reduction of his Morale/Panic values caused by Rout?
A. No.

42.6 & 42.7 If an opposing group fires on a withdrawing group and pins one or more members, is the withdrawing group still able to complete its withdrawal by playing a Terrain card?
A. Yes, but the pinned man would not be eligible for Elan Points for surviving the game unpinned.

42.72 When an ASL has taken over the squad as per 15.3, is he capable of deciding to pursue?
A. Yes.

43.0 May Partisans ever receive armor support?
A. No.

43.2 Does the statement "DYO purchases must include a SL and ASL" apply to all DYO games?
A. No, its DYO.

43.7 Is the purchase cost of Secondary Weapons 15% more for Elite Troops and 15% less for Second Line Troops?
A. Yes.

44.6 Change the last sentence to read: ". . . modifiers for wire, hill, or movement) prior to the draw of the RNC to determine its Final Strength."

44.8 Does a British FT get the Firepower bonus when attacking infantry by itself?
A. Yes.

44.8 Does a British FT get the Firepower bonus when attacking an AFV's armored defense values?
A. Yes.

44.9 This rule states that the British and (via exception) Japanese non-crew served LMGs can only double its firepower with the black RNC Hero card, thus implying that the American BAR can use either Hero card. Specifically "This rule cannot be used for other nationalities (EXC:Japanese)." However, rule 50.6 (DESERT WAR) states "Like all LMGs in the game which are not considered a crew-served weapon, a Hero card can be used to double the LMG's firepower only if the Hero card is also a black RNC." Which rule is correct (as they contradict each other), and how is the BAR handled?
A. Both are; nor do they contradict. The BAR is not considered to be an LMG. Either hero card may be used to double its firepower.

CLARIFICATION:
The American BAR may use both Hero cards, and is not considered an LMG.
The British LMG may only use the Black Hero card.
The French LMG may only use the Black Hero card.
The German LMG may use both Hero cards, but doubles its bracketed value.
The Italian LMG may only use the Black Hero card.
The Japanese LMG may only use the Black Hero card.
The Russian LMG may use both Hero cards, but doubles its bracketed value.

45.11 Can the Japanese still discard if they attempt to infiltrate one man (only) using a movement card for the attempt (so as not to take a morale check)?
A. Yes.

45.11 Can the Japanese still discard if the attempt to infiltrate two (or more) men, all using movement cards?
A. Yes.

45.11 Can the Japanese still discard if the attempt to infiltrate two or more men and one or more make morale checks while others use movement cards?
A. No.

45.4 Insert after the third sentence: "However, Banzai may not be declared against an enemy group that is blocked at the time the Banzai is declared."

EXAMPLE:


BLACK
RED
A[3]
A[0]
B[0]
B[0]

The Japanese player is the red troops. Japanese group A may not declare Banzai versus Enemy group B, because direct movement by Japanese group A to relative range 5 with Enemy group B is blocked by Enemy Group A.

45.4 If a group on a Wire card declares Banzai, must they remove the Wire card with their next played Movement card or may they ignore the Wire and move forward?
A. Their next Movement card play must be to remove the Wire.

45.4 When a Banzai attack is declared, are crewed served weapons uncrewed at that time?
A. Yes.
Infiltration (20.23) requires loss of crewing, but CC doesn't. If uncrewed I assume then that Heavy Weapons (45.6) are left behind?.
A. Correct.

45.4 Is the initial sideways Movement card of the Banzai eligible for Terrain placement by an opponent?
A. Yes.

45.4
SITUATION: British Group D is at Range Chit 2, stationary in open ground with a wire card on them. Japanese Group D is at Range Chit 2, and had declared a Banzai the turn before. This turn the Japanese player plays a movement card to Range Chit 3 (Relative Range 5 with the British group). The British on their turn discard a Stream on Japanese Group D. The Japanese then attack in Close Combat from the Stream and fail to defeat all of the British in Group D.

If the British counterattack, are the Japanese penalized for being in a stream, or is the modifier for "Attacking in CC" only.
A. Yes, the are penalized.

Are the modifiers for Stream, Wire and Marsh in this situation for the attacker only?
A. No, the modifiers apply to both sides.

In the above situation, if the Japanese defeat all the British in the next turn, can they take over the British terrain (Open Ground with Wire on it)?
A. Yes.

CLARIFICATION: Rule 20.8 should be modified to say, "... is subject to capture by any group currently infiltrating (or Japanese Banzaiing) that..."

45.422 May a Japanese man who is the sole survivor of a Banzai Group that has reached Relative Range 5 elect to use a Demo Charge that he possesses, instead of attacking in CC?
A. No.
What if there are other men in the group, would he have the option of using it?
A. No.

45.47 The reference to 45.243' should be to 45.423'.

45.47 Do the men in the target group of a Banzai attack, on their first turn after the first Close Combat by the Banzai group, need to play a movement card or pass a morale check to perform Close Combat versus the Banzai group?
A. No.

45.6 This rule states that "heavy" weapons must be crewed in order to play a movement card on that group for any reason, else the weapon must be abandonment. If a weapon is "abandoned" but the group does not leave it's location (e.g. the movement card was to remove wire) is the weapon still available for acquisition?
A. No (18.4).
If a group is in the act of moving and a heavy weapon becomes uncrewed (e.g. the crewman is killed) can they still go to terrain w/o crewing the weapon?
A. Yes, but the weapon is removed.

45.9 & 46.2 Are there different Unit Types for Marines?
A. No.

46.4 CHANGE: Previous errata deleted. Second sentence of rule should read, "This rule also applies to any nationality and scenario with any combination of two or more BARs/LMGs/MMGs on the same side as such concentration would be unrealistic."

47.2 This rule can be misinterpreted as regards the status of Woods cards in a Jungle scenario. In the fifth line, after "Woods card" (the parenthetical reference to "extremely dense jungle"), the word "jungle" should be capitalized, denoting a new type of terrain card, a -3 Woods (Buildings) card. In Jungle scenarios, all -2 Buildings cards are considered to be Woods cards as well.

In addition, the following sentence should be inserted at the end of Rule 47.2, after "in a Jungle scenario.":

In any Jungle scenario, all Woods cards of any rating, whether printed -2 Woods cards, -2 Buildings cards serving as Woods, or -3 Buildings cards serving as Jungle, are considered to be "Jungle" cards for all purposes, especially including calculation of Aggressive Action Victory Points or determination of scenario-specific victory conditions.

48.1 It appears that random reinforcements cost 50 points no matter which deck you purchase them for. Is this correct?
A. No, normal deck multipliers apply.

48.2 If random reinforcements are purchased for the last deck of the game, there is no "free" check for Random Reinforcements at the shuffle of a deck in which the player was eligible for Random Reinforcements. Is this correct?
A. This is correct.
If so, shouldn't there be a discount for not having the best chance for reinforcements available?
A. No, that's the price you pay for buying them so late in the game.

48.2 In playing a scenario where Random Reinforcements are available throughout the entire game, a fire attack is made near the end of the first deck. Before the deck ends, a black 6 RNC is drawn and then the deck runs out with a few men left in the fire attack resolution. Is the player with Random Reinforcements now qualified for 2 Random Reinforcement attempts?
A. Yes.
Can they be made during one turn?
A. Yes, all Random Reinforcement checks must be made on the next turn (as in the above situation) or ALL opportunity is lost for receiving Random Reinforcements.
Does this apply if two or even three black 6 RNCs are drawn during that attack?
A. Yes, and if multiple reinforcements appear, they are combined into one reinforcing group.

48.32 If all the men called for by the Random Reinforcement Table are already in the game, can you use a man that is an SL (or an ASL)?
A. Yes, and that man could function as the SL if all of the original SL/ASL in the scenario are eliminated.

48.33 Do you have to bring in Random Reinforcements into play in the order in which they were obtained?
A. Yes.

50.41 Add to 3rd sentence after "occurs": "at the end of a turn". Add to 4th sentence after "move": "(nor play terrain)". Add: "(including by snipers)" after "fired upon".

Rules 1 - 16 Errata Rule 17 Errata Rules 18 - 29 Errata
Components Errata Errata Main Page

Up Front Home Page


Page created 1 Dec 1995. Last edited 8 March 2002.
You are at: http://mywebpages.comcast.net/upfront2000/errata/rule3053.htm
Unless otherwise noted, all contents copyright © 2002, Andrew R. Maly. All rights reserved.