| The Up Front Errata Pages All the errata fit to correct Rules 30+ Items preceded by an "*" have been corrected in the 2nd edition. *30.3 Note that an incorrect counter face was shown as the reverse side of the Panzerfaust marker. 30.3 Do you need a fire card to fire
a PanzerFaust? 30.6 Is the rulebook correct in that
an ATR IMPROVES its To Hit Frequency when it has Flanking
Fire privileges? 32.11 This rule states "A player may capture a prisoner by willingly deducting two from his CCV prior to the resolution of any CC attack." Nowhere does it state when to make the decision to attempt a capture. Does this mean that you can wait until you see the odds and then decide to make take prisoners? If you have 2 on 1, can you try to take the man prisoner, but if you lose, change to normal CC when attacking 1 on 1? A. No! Declarations to attempt to capture prisoners must be made when calculating CC values! That commitment remains throughout the Close Combat. If soldiers A and B attempt to capture enemy soldier Z in Close Combat and soldier A is killed in the first round, a second round is immediately fought, with B attempting to capture soldier Z. 32.12, also 10.1 CLARIFICATION: In order to be eligible to capture prisoners through the Rout method (32.12) the capturing group must contain at least one unpinned personality card. 32.12 & 16.42 By capturing a man
and bringing him into a group, and then stopping in
suitable terrain, does the attacker satisfy the Relative
Range 5 requirement of the Victory Conditions, if, in so
doing, it eliminates the only Relative Range 5 enemy
group? *32.21 Insert after "firepower": "and CCV". 33.1, also 6.53 The rule states a wound can occur when a man routs or when a KIA result occurs with an RNC that exactly matches the minimum KIA value. Take as an example PFC Fox, who has a Morale of 4 and a Panic of 5. Assume Fox is pinned, and an attack occurs with a Final Combat Resolution Number that equals 7. The card also has a "4" under the "7w" column and the card also has a "3" under the "0r" column, which under rule 6.53 means he is removed from play by Panic. What is the status of PFC Fox? A. PFC Fox is eliminated due to Panic, and is worth 2 victory points to his opponent. The wording of the rules take special care here, much like weapon malfunction. To summarize for a PC to be wounded: On his good order side, the Final Combat Resolution Number must equal his KIA value for there to be the possibility of a wound. On his Pinned, non-colored side, a Final Combat Resolution Number exactly equal to the KIA value (generally 9) always yields a possible wound. If the Final Combat Resolution is greater than or equal to the man's Panic value, but less than his KIA value there is also a possibility of a wound. However, the 0r column of the card must first be checked to determine if the man panics or routs. Only if the man Routs is there the possibility of a wound. Panic is only equivalent to a KIA for specific purposes. 33.1 Can a man be wounded while
voluntarily routing? 33.7 Exactly when during the turn do
you check for wounded? At the end? At the start? 34 & 25.1 How does an Infantry
Gun repair? 34 If an IG malfunctions and then
becomes inoperative, is the IG card still in play? 34.4 CLARIFICATION: An AFV with both a boxed and unboxed attack value may only attack the IG with its unboxed attack value (per 25.42) and, thus, the IG defends against such an attack with its boxed KIA defense values. Mortars and Artillery affect an IG's boxed defense values. IG's attack other IG's per 25.42 and 34.4. Ordnance without an unboxed effect number, and not meeting the conditions of 34.4 is resolved per 44.6. 35 When reinforcements or random
reinforcements include an ASL, and there is already an
ASL in play, does this new ASL function as an
"auxiliary" ASL, in case of the loss of the
original SL or ASL? 35 Reinforcements usually come in at
Range Chit 0. If an enemy group has advanced to Range
Chit 6, and has an opposing group in front of it, this
creates a situation very similar to natural flanking fire
and/or encirclement. Are reinforcements, entering in a
sideways mode (and without the Flanking Movement card
mentioned in 35.3) at Range 0 and BEHIND an adjacent
group A or E, entitled to Flanking and/or Encirclement
advantages? 35.2 Is the movement card played in a
sideways mode or into the discard pile? 36 A group is entrenched in Brush for
a total TEM of -2. Wire is discarded on the group. The
Entrenchment Chit says "NA if pinned or in
Wire." What is the TEM for the Group? 37.1 & 43.5 Can Partisans be
considered Elite? 38.3 & 38.5 Does a Group whose SL
fired a starshell qualify as "Fired Last Turn"?
38.3 If you play a fire card on a
group at night, and after seeing the final modified Fire
Strength of the attack decide not to fire, is the target
group considered "fired on" to get the +1
modification for the purposes of an Observation Attempt? 38.5 For starshell purposes, can the
ASL take over the SL starshell capability when the SL has
routed or is KIA? 38.5 Starshells are stationary. If a Group has a Starshell placed on it, and the Group moves forward or backward, it is not illuminated by that Starshell. 38.51 If a group that has a starshell
on them plays a movement card and increases its range
chit, what becomes of the starshell? What happens if a
group has a starshell on them makes a lateral group
transfer under the same circumstances? 38.7 What is meant by
"observation being necessary for retrograde"? 39.4 Do paratroops get the +1
firepower if multiple Fire cards are used, some of which
have red RNC's? *39.5 Delete: "printed German". 39.7 The Morale values of Japanese
troops and many nationalities' armor units conflit with
the conditions of 39.7. How can this be resolved for DYO
purposes? *Delete original 41.4 entirely. The original 41.41 became 41.4. A new 41.41 was added as follows: "Fire into a different game must be resolved before attacks from that same game are resolved against the same target." 42.42 Can a personality with Morale
and Panic values of 7 continue to accumulate Elan points
to negate a reduction of his Morale/Panic values caused
by Rout? 42.6 & 42.7 If an opposing group
fires on a withdrawing group and pins one or more
members, is the withdrawing group still able to complete
its withdrawal by playing a Terrain card? 42.72 When an ASL has taken over the
squad as per 15.3, is he capable of deciding to pursue? 43.0 May Partisans ever receive armor
support? 43.2 Does the statement "DYO
purchases must include a SL and ASL" apply to all
DYO games? 43.7 Is the purchase cost of
Secondary Weapons 15% more for Elite Troops and 15% less
for Second Line Troops? 44.6 Change the last sentence to read: ". . . modifiers for wire, hill, or movement) prior to the draw of the RNC to determine its Final Strength." 44.8 Does a British FT get the
Firepower bonus when attacking infantry by itself? 44.8 Does a British FT get the
Firepower bonus when attacking an AFV's armored defense
values? 44.9 This rule states that the
British and (via exception) Japanese non-crew served LMGs
can only double its firepower with the black RNC Hero
card, thus implying that the American BAR can use either
Hero card. Specifically "This rule cannot be used
for other nationalities (EXC:Japanese)." However,
rule 50.6 (DESERT WAR) states "Like all
LMGs in the game which are not considered a crew-served
weapon, a Hero card can be used to double the LMG's
firepower only if the Hero card is also a black
RNC." Which rule is correct (as they contradict each
other), and how is the BAR handled? CLARIFICATION: 45.11 Can the Japanese still discard
if they attempt to infiltrate one man (only) using a
movement card for the attempt (so as not to take a morale
check)? 45.11 Can the Japanese still discard
if the attempt to infiltrate two (or more) men, all using
movement cards? 45.11 Can the Japanese still discard
if the attempt to infiltrate two or more men and one or
more make morale checks while others use movement cards? 45.4 Insert after the third sentence: "However, Banzai may not be declared against an enemy group that is blocked at the time the Banzai is declared." EXAMPLE: |
| BLACK RED |
A[3] A[0] |
B[0] B[0] |
| The Japanese player is the red troops.
Japanese group A may not declare Banzai versus Enemy
group B, because direct movement by Japanese group A to
relative range 5 with Enemy group B is blocked by Enemy
Group A. 45.4 If a group on a Wire
card declares Banzai, must they remove the Wire card with
their next played Movement card or may they ignore the
Wire and move forward? 45.4 When a Banzai attack is
declared, are crewed served weapons uncrewed at that
time? 45.4 Is the initial sideways Movement
card of the Banzai eligible for Terrain placement by an
opponent? 45.4 If the British counterattack, are the Japanese
penalized for being in a stream, or is the modifier for
"Attacking in CC" only. Are the modifiers for Stream, Wire and Marsh in this
situation for the attacker only? In the above situation, if the Japanese defeat all the
British in the next turn, can they take over the British
terrain (Open Ground with Wire on it)? CLARIFICATION: Rule 20.8 should be modified to say, "... is subject to capture by any group currently infiltrating (or Japanese Banzaiing) that..." 45.422 May a Japanese man who is the
sole survivor of a Banzai Group that has reached Relative
Range 5 elect to use a Demo Charge that he possesses,
instead of attacking in CC? 45.47 The reference to 45.243' should be to 45.423'. 45.47 Do the men in the target group
of a Banzai attack, on their first turn after the first
Close Combat by the Banzai group, need to play a movement
card or pass a morale check to perform Close Combat
versus the Banzai group? 45.6 This rule states that
"heavy" weapons must be crewed in order to play
a movement card on that group for any reason, else the
weapon must be abandonment. If a weapon is
"abandoned" but the group does not leave it's
location (e.g. the movement card was to remove wire) is
the weapon still available for acquisition? 45.9 & 46.2 Are there different
Unit Types for Marines? 46.4 CHANGE: Previous errata deleted. Second sentence of rule should read, "This rule also applies to any nationality and scenario with any combination of two or more BARs/LMGs/MMGs on the same side as such concentration would be unrealistic." 47.2 This rule can be misinterpreted as regards the status of Woods cards in a Jungle scenario. In the fifth line, after "Woods card" (the parenthetical reference to "extremely dense jungle"), the word "jungle" should be capitalized, denoting a new type of terrain card, a -3 Woods (Buildings) card. In Jungle scenarios, all -2 Buildings cards are considered to be Woods cards as well. In addition, the following sentence should be inserted at the end of Rule 47.2, after "in a Jungle scenario.": In any Jungle scenario, all Woods cards of any rating, whether printed -2 Woods cards, -2 Buildings cards serving as Woods, or -3 Buildings cards serving as Jungle, are considered to be "Jungle" cards for all purposes, especially including calculation of Aggressive Action Victory Points or determination of scenario-specific victory conditions. 48.1 It appears that random
reinforcements cost 50 points no matter which deck you
purchase them for. Is this correct? 48.2 If random reinforcements are
purchased for the last deck of the game, there is no
"free" check for Random Reinforcements at the
shuffle of a deck in which the player was eligible for
Random Reinforcements. Is this correct? 48.2 In playing a scenario where
Random Reinforcements are available throughout the entire
game, a fire attack is made near the end of the first
deck. Before the deck ends, a black 6 RNC is drawn and
then the deck runs out with a few men left in the fire
attack resolution. Is the player with Random
Reinforcements now qualified for 2 Random Reinforcement
attempts? 48.32 If all the men called for by
the Random Reinforcement Table are already in the game,
can you use a man that is an SL (or an ASL)? 48.33 Do you have to bring in Random
Reinforcements into play in the order in which they were
obtained? 50.41 Add to 3rd sentence after "occurs": "at the end of a turn". Add to 4th sentence after "move": "(nor play terrain)". Add: "(including by snipers)" after "fired upon". Rules 1 - 16 Errata Page created 1 Dec 1995. Last edited 8 March 2002. You are at: http://mywebpages.comcast.net/upfront2000/errata/rule3053.htm Unless otherwise noted, all contents copyright © 2002, Andrew R. Maly. All rights reserved. |