Move Routines.


move(x, y, z)

Move current graphics position to (x, y, z). (x, y, z) is a point in world coordinates.

    Fortran:
         subroutine move(x, y, z)
         real x, y, z

    C:
         move(x, y, z)
              float     x, y, z;

    Pascal:
         procedure Move(x, y, z: real)

rmove(deltax, deltay, deltaz)

Relative move. deltax, deltay, and deltaz are offsets in world units.

    Fortran:
         subroutine rmove(deltax, deltay, deltaz)
         real deltax, deltay, deltaz

    C:
         rmove(deltax,deltay)
              float   deltax, deltay, deltaz;

    Pascal:
         procedure Rmove(deltax, deltay, deltaz: real)

move2(x, y)

Move graphics position to point (x, y). (x, y) is a point in world coordinates.

    Fortran:
         subroutine move2(x, y)
         real x, y

    C:
         move2(x, y)
              float     x, y;

    Pascal:
         procedure Move2(x, y: real)

rmove2(deltax, deltay)

Relative move2. deltax and deltay are offsets in world units.

    Fortran:
         subroutine rmove2(deltax, deltay)
         real deltax, deltay

    C:
         rmove2(deltax, deltay)
              float     deltax, deltay;

    Pascal:
         procedure Rmove2(deltax, deltay: real)

smove2(x, y)

Move current graphics position in screen coordinates (-1.0 to 1.0).

    Fortran:
         subroutine smove2(x, y)
         real x, y

    C:
         smove2(x, y)
              float     x, y;

    Pascal:
         procedure Smove2(x, y: real)

rsmove2(deltax, deltay)

Relative smove2. deltax, and deltay are offsets in screen units (-1.0 to 1.0).

    Fortran:
         subroutine rsmove2(deltax, deltay)
         real deltax, deltay

    C:
         rsmove2(deltax, deltay)
              float     deltax, deltay;

    Pascal:
         procedure Rsmove2(deltax, deltay: real)