### Move Routines.

#### move(x, y, z)

Move current graphics position to (x, y, z). (x, y, z) is a point in world coordinates.

```    Fortran:
subroutine move(x, y, z)
real x, y, z

C:
move(x, y, z)
float     x, y, z;

Pascal:
procedure Move(x, y, z: real)
```

#### rmove(deltax, deltay, deltaz)

Relative move. deltax, deltay, and deltaz are offsets in world units.

```    Fortran:
subroutine rmove(deltax, deltay, deltaz)
real deltax, deltay, deltaz

C:
rmove(deltax,deltay)
float   deltax, deltay, deltaz;

Pascal:
procedure Rmove(deltax, deltay, deltaz: real)
```

#### move2(x, y)

Move graphics position to point (x, y). (x, y) is a point in world coordinates.

```    Fortran:
subroutine move2(x, y)
real x, y

C:
move2(x, y)
float     x, y;

Pascal:
procedure Move2(x, y: real)
```

#### rmove2(deltax, deltay)

Relative move2. deltax and deltay are offsets in world units.

```    Fortran:
subroutine rmove2(deltax, deltay)
real deltax, deltay

C:
rmove2(deltax, deltay)
float     deltax, deltay;

Pascal:
procedure Rmove2(deltax, deltay: real)
```

#### smove2(x, y)

Move current graphics position in screen coordinates (-1.0 to 1.0).

```    Fortran:
subroutine smove2(x, y)
real x, y

C:
smove2(x, y)
float     x, y;

Pascal:
procedure Smove2(x, y: real)
```

#### rsmove2(deltax, deltay)

Relative smove2. deltax, and deltay are offsets in screen units (-1.0 to 1.0).

```    Fortran:
subroutine rsmove2(deltax, deltay)
real deltax, deltay

C:
rsmove2(deltax, deltay)
float     deltax, deltay;

Pascal:
procedure Rsmove2(deltax, deltay: real)
```