Move current graphics position to (x, y, z). (x, y, z) is a point in world coordinates.
Fortran:
subroutine move(x, y, z)
real x, y, z
C:
move(x, y, z)
float x, y, z;
Pascal:
procedure Move(x, y, z: real)
Relative move. deltax, deltay, and deltaz are offsets in world units.
Fortran:
subroutine rmove(deltax, deltay, deltaz)
real deltax, deltay, deltaz
C:
rmove(deltax,deltay)
float deltax, deltay, deltaz;
Pascal:
procedure Rmove(deltax, deltay, deltaz: real)
Move graphics position to point (x, y). (x, y) is a point in world coordinates.
Fortran:
subroutine move2(x, y)
real x, y
C:
move2(x, y)
float x, y;
Pascal:
procedure Move2(x, y: real)
Relative move2. deltax and deltay are offsets in world units.
Fortran:
subroutine rmove2(deltax, deltay)
real deltax, deltay
C:
rmove2(deltax, deltay)
float deltax, deltay;
Pascal:
procedure Rmove2(deltax, deltay: real)
Move current graphics position in screen coordinates (-1.0 to 1.0).
Fortran:
subroutine smove2(x, y)
real x, y
C:
smove2(x, y)
float x, y;
Pascal:
procedure Smove2(x, y: real)
Relative smove2. deltax, and deltay are offsets in screen units (-1.0 to 1.0).
Fortran:
subroutine rsmove2(deltax, deltay)
real deltax, deltay
C:
rsmove2(deltax, deltay)
float deltax, deltay;
Pascal:
procedure Rsmove2(deltax, deltay: real)