3D Computer
Generated Characters:
Here is a sample of some of the 3D computer aliens and characters
I've created. Some of this an outgrowth of my early work with sculpture and make-up
effects. The biggest advantage is that I'm not working with a shop full of
deadly and
toxic chemicals anymore, and am not limited by the physical limitations of some of those
materials.
All images/animation's for
Private non-commercial viewing purposes only.
© Copyright 1993-2003 Vince Backeberg All rights reserved.
Action
Woman. This image is a composite of a Poser 4 character in a 3D Studio MAX
background. ©2000 Vince Backeberg
Poser 4
Zombie Attack! The texture map for this character is based on a photo
realistic map I
started for another character. Tinted green and airbrushed in Photoshop with shade
of blue and gray that same map transforms into a classic George Romero style zombie.
The gunshot wound is actually made from a scan of a photo of a gunshot make-up I
originally created for "The Courier of Death". You can see that image on my
Make-up Effects page.
Vampire Poser 4.0 character. I started with the Zombie
texture map as a base. The face was morphed to increase the brows and a bump map
accentuated the brow lines.
My version of a
Guild Navigator from Frank Herbert's "Dune" novels.

A really big bug. Kind of a cross between a crab and a spider. ©
Copyright 1997 Vince Backeberg.
Wider view of the
'modeling set'. The calculator in the foreground is a very simple model with one detailed
map for the face. The sculpting wheel is almost an exact copy of the real one. I even made
scans of it for the texture on the 3D model.
© Copyright 1997 Vince Backeberg.
An Alien head. The skin
textures were originally from scans of octopus skin. (see image at bottom of page) I bought
a small whole octopus at a local store intending to scan it with my HP Scanjet scanner. I
sort of forgot about it and it sat in the back of the refrigerator for over a week. By the
time I remembered and went to scan it, that mollusk was starting to get pretty ripe. But
the textures were really neat looking so I scanned it in anyway. This new version is using
a mixture of MAX procedural textures.
© Copyright 1994-2003Vince Backeberg |