3D Computer
Vehicles
Here is a sample of some of the vehicles I have worked on. Many of are my own
design, while some were for the 3DO game, Captain Quazar. On Quazar most of the designs
for the ships were by Bob Terrell. The Quazar drawings were mostly from one view and in a
cartoon style. What was fun was turning a 2D drawing into a working 3D model, and filling
in the details.
All images/animation's for
Private non-commercial viewing purposes only.
© Copyright 1996- 2001 Vince Backeberg All rights reserved.
Design by Bob Terrell of COMPUTOONS®
. This was a fun model to build. Bob intentionally designed it to
resemble Capt. Quazar's profile. The window resembles the Captain's goofy grin, and the
nose looks like his jutting jawline. Since the game has a somewhat cartoony edge to it, we
never worried to much about the fact that the ship is bigger on the inside than on the
outside. And besides, it worked for Dr. Who for over 25 years.
© Copyright 1995 The 3DO Company.
This is one of the first 3D models I ever built on the computer.
(Using an early version of Martin Hash's Animation Master) It was my concept of a
hovercraft/helicopter of the near future. The devastated forest background is a photo I
took up at the Mt. St. Helen's national park.
© Copyright 1993 Vince Backeberg
A
large truck-like vehicle made with Animation Master. I'm not sure
what inspired me to build a truck. Maybe the fact that my brother
was an engineer for Freightliner had something to do with it. Anyhow,
this was an interesting model to build, since I decided to build
it in a high level of detail from the chassis up. One tip for 3D
computer model builders is to get yourself a real model to look
at. I went to my local hobbyshop and found a great Tamiya kit of
a Ford Ranger 4x4. It was an invaluable resource for seeing how
all of the parts fit together. Particularly the frame and suspension.
© Copyright 1995 Vince Backeberg
Modeled for the 3DO game, Capt. Quazar.
Design by Bob Terrell. This was from one of the winning cinematic sequences. What is
unusual about this image is the fact that I built the original Pirateship to be seen from
the right side only. So to create this version of the P-ship, I had to rescale the entire
character 100% negative on the X-axis. Fortunately none of the decals on the model
included any text that would appear strange reversed.
© Copyright 1995 The 3DO Company.
The Pirateship.
This is a frame from the opening cinematic sequence of the Captain
Quazar 3DO game. Since the ship was seen mostly from this angle,
there is almost nothing on the other side. This is a frame from
the opening cinematic sequence. (Frame number 652)
Whenever I am going to build a 3D computer model I like to get as much
reference material or photographs as possible. Now since this was an obviously science
fiction model there wasn't going to be much in the way of 'real' reference. Bob had drawn
only one large sketch, a profile, and a series of smaller thumbnail sketches. Luckily for
us, at the time I was building this thing, the annual Portland Rose Festival was in full
swing. Every year several large naval ships come into town via the Willamette river and
dock at the waterfront. I went down there and took dozens of pictures. What I was
particularly interested in was how the sides of these large vessels reflect light, and the
separate sections fit together. These were very helpful in creating the image and bump
maps we applied to the model. © Copyright 1995 The 3DO Company.
Unused design of mine for the enemy
attack ships for the 3DO game, "Captain Quazar". The producer of the
game wanted a ship that had a similar profile to a Star Wars TIE Fighter.
NASA"s Voyager
space probe.A fairly simple 3D model but it was sort of difficult
to model at the time. And at that point in time, Animation Master
was entirely a spline based modeler with no primitive shapes to
start with. So it was a bit like sculpting with wire.
All images/animation's for
Private non-commercial viewing purposes only.
© Copyright 1996- 2003 Vince Backeberg All rights reserved.
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