Work on:
3D Ultra NASCAR® Pinball

All images/animation's for
Private non-commercial viewing purposes only.
© Copyright 1997,1998 Sierra Online\Dynamix All rights reserved.
This page details some of the work I did for
COMPUTOONS® for Sierra\Dynamix's latest pinball game, 3D Ultra
NASCAR® Pinball.
COMPUTOONS® was sub-contracted by Dynamix to create the 3D graphic elements and animation
for the game. In addition to model building and animation, my job was to place all
the elements into the two main sets, the garage and pitstops, and finalize the lighting.
All of the work was done with 3D STUDIO MAX2
software, along with Adobe Photoshop and Fractal Design Painter.
The other artists on the project were Dennis Clevenger (modeling, car texture maps
and animation)and Chuck Carden (kineticizing characters and animation).

Overall view of the Pitstop game table. This set was
reconfigured to match the colors and graphics for each individual NASCAR® driver
represented in the game.
Goodyear Eagle racing tire. A simple model, but since NASCAR® had to approve of
all final graphics, we needed to be as authentic as possible. Of course you have to
look past the fact that very few NASCAR® garages include pinball ramps and flippers.
Gatorade container prop from the pitstop table. Even the most
commonplace models need to be built to round out a detailed set. Hey, CGI isn't all
robots and dinosaurs.
It takes tools to build a NASCAR® vehicle. Just one of the
many smaller props needed to fill the large set/pinball tables.
Final
garage set aerial view. This set includes all the various elements created by the
entire Computoons® team, placed, animated and lit. Once the final garage and pitstop
props and models were finished, different sets of maps were used to create the sets for
all four drivers.
Actual
view as seen in the finished game. A different color scheme was used for each of the four
featured NASCAR drivers.
The
outdoor track or Pitstop table. Note the similarity to the garage design.
Close-up of the car lifts.
To accomodate any possible changes or additions to the animation, I built them
completely articulated.
Jack. Okay, its not as exciting as a
spaceship or say, a robot, but it's another example of the level of detail required for
NASCAR® pinball. We needed to maintain a fairly high level of detail because as we
were working on this stuff, the final plan for the cinematics were still undefined.
In some cases we know in advance which projects will not have cinematics, and
for the sake of speed we can model in a lower resolution.
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