Name Alder - Koliup   Cairo - Broose   Edius - Fenix   Jaylen - Rilebre   Noelle - Chienny   Solutare   Koko (Ferret)
Warrior 2   3   7   6   5   1   2
Rogue 2   6   2   1   5   3   8
Mage 7   2   3   5   0   8   0
HP 8   9   11   11   14   7   5
Fate 2   5   2   1   5   3  
Mana 15   4   6   11   0   12  
Base Defense 7   8   8   7   9   6   8
Skills and Talents Herbalism Blood Mage   Daggers Lucky Devil   Alchemy Familiar (ferret)   Athletics Massive Attack   Blind-fighting Sixth Sense   Awareness Channeler   Bite: 1d6
  Lore Unarmed Strike   Diplomacy Sneak Attack   Endurance   Polearms Armored Caster   Daggers Sneak Attack   Lore Improved Initiative  
  Thaumaturgy   Guile   Riding   Thaumaturgy   Intimidation   Thaumaturgy  
  Unarmed   Stealth   Swords     Polearms   Thievery  
    Thaumaturgy       Thievery    
             
             
Upgrades 1 skill, 1 Mage, 3 mana 1 talent   2 skills, 1 Rogue 1 talent   1 skill, 2 Warrior 1 talent   3 mana, 1 Warrior, 1 Mage 1 talent   3 HP, 2 skills 1 talent   1 skill, 2 Mage 1 talent  
Alignment Neutral Good   True Neutral   Lawful Good   Neutral Good   Lawful Good   Chaotic Neutral  
             
    Qty. Notes Value   Qty. Notes Value   Qty. Notes Value   Qty. Notes Value   Qty. Notes Value   Qty. Notes Value        
Tower Equipment abjuring staff 32 see notes   amber ring 200 backpack   backpack   backpack   backpack  
  amethyst brooch 150 backpack   bedroll bulky   bedroll bulky   bedroll bulky   bedroll bulky  
  athame +1 attack/damage   bedroll bulky   blanket bulky   blanket bulky   blanket bulky   blanket bulky  
  backpack   blanket bulky   chainmail +5 defense, +4 AP   halberd 1d6+3, 2-yard reach   bloodstone 50 dagger  
  bedroll bulky   bolt 53   chalice of pure water generates water   lantern 6   carnelian hairpin 100 flint and tinder  
  blanket bulky   bone wand 13 hold person   dust of tracelessness 2   metal-plated spellbook 100 150 pages   coral 100 ink vial 40 black  
  cooling herbs 16   crossbow   flint and tinder   scale armor +3 defense, +2 AP   dagger   inkpen  
  cultist cave map   dagger   gold pieces 22 220 small tent bulky   exotic furs 150 lantern 5.5  
  fancy inkpen gilded steel   enchanted chest invisible when locked   healing potion 2   water flask   flint and tinder   leatherbound spellbook 60 200 pages  
  flint and tinder   feathered cloak feather fall   horse gear bulky   waterskin   glove of storing   lockpick 3  
  gold pieces 22 220 fire opal pendant 250 lantern 6   normal clothing   gold pieces 58 580 normal clothing  
  hematite elephant 50 flint and tinder   normal clothing     gold ring +2 protection   scroll animate dead  
  ink vial 40 silver   gold pieces 107 1070 small tent bulky     gold yellow topaz 500 small tent bulky  
  ink vial 180 black   horse gear bulky   sword     hand axe +1 attack   water flask  
  inkpen wooden   ink vial 80 black   warhorse grazing 150   healing potion 1 1d6 HP    
  leatherbound spellbook 0 100 pages   inkpen   water flask     lantern of revealing 6 reveals invisible things    
  leatherbound spellbook 20 100 pages   leather +2 defense, +1 AP       leather armor +2 defense, +1 AP    
  leatherbound spellbook 100 100 pages   leatherbound spellbook 60 100 pages       lockpick 2    
  leatherbound spellbook apprentice spellbook   lockpick 10       moonstone comb 550  
  magic implement level 1; healing hand   mana potion 1 1d6 mana       normal clothing 100  
  mana potion 1 1d6 mana   noble clothing fancy       pair of gold earrings    
  normal clothing   normal clothing       peridot flower    
  obsidian ring 11 ram, see notes   padded cloth +1 defense       pink pearl 100  
  Ordmar's journal   restorative ointment 5 heals wounds, poison, or disease       potion of feline grace +4 Rogue for 5 rounds    
  padded cloth +1 defense   riding horse grazing       restorative ointment 5 heals wounds, poison, or disease    
  platinum ring   salve 1 stoneskin       rose quartz pendant 100  
  raw gemstone   shovel       scale armor +3 defense, +2 AP    
  restorative ointment 5 heals wounds, poison, or disease   small tent bulky       silver pieces 23 23  
  rock crystal sun 100 torch 5       small gold bracelet 100  
  scroll false life   travel clothing       small tent bulky    
  scroll conjure flames, obscuring mist   water flask       spear    
  scroll haste, remove curse         swan pendant life-saving    
  silver pieces 14 9       torch 1    
  small tent bulky         travel clothing    
  staff         violet garnet 500  
  sword         water flask    
  tower sword +1 attack            
  vellum 10            
  water flask            
  wood wand 1 conjure flames            
             
  Day 50            
             
Name Alder - Koliup Qty. Notes Value Cairo - Broose Qty. Notes Value Edius - Fenix Qty. Notes Value Jaylen - Rilebre Qty. Notes Value Noelle - Chienny Qty. Notes Value Solutare Qty. Notes Value        
Food iron ration 2   ration 14   vegetable ration 1   ration 14   rations 2    
  brandy 1   wine 25 reserve 2   candied fruit 2     brandy 2    
    fruitcake 3   brandy 3     candied fruit 1    
             
Total Rations   2       41       5       13       4       -1            
Day 49 Favor 268 157 104 2 565 62
Missions 1   1   1   0   1    
Bonus Favor 150   100   100     100   50  
Expenses            
Total Favor 428 267 214 7 675 117