|
Even more
changes... Karl, as second in command moved up to regent for now.
The old Tremere Chantry: Sunday December 11, 2005 Statistics for the current Vienna Chantry
i. The regent bears a cat of nine tails with the soul of Mendacamina bound to it. ii. Numerous orbs contain flames, providing light and warmth without risk of fire. iii. Regents chair casts One Mind of the Coven, at no cost to the user.
------------------------------------------------------------------- Lotharius: (Former Prince of Vienna, Chancellor upon the inner council. They fear a cainite that can bring themselves back from the dead. He is believed to dwell at Elysium, but also has rooms in the sub basement, and uses his lab. He was once an Astor within the clan. Famous for the only person ever to come back from final death and diaberlerie. His powers of Auspex, and Dominate are fearsome. Thaumaturgical mastery of the Path of Blood, Lure of Flames, Movement of the Mind, Elemental Mastery, Focused Mind, Hearth Path, Thaumaturgical Counter Magic, Weather Control, Spirit Manipulation Tevya: [Lord 3rd circle] Is in charge of several chantries, but is looking at taking a demotion, and going back to being the wild man of the woods. Famous as a Tevelic magus, woodsman and scout. His Powers of Obfuscate mixed with thaumaturgy have made him powerful. He has a Mastery of The Green Path, Weather Control, Path of Focused Mind, Koldonic paths of Earth, Fire, Air, Water and Spirit, Path of Conjuring Duras da Zailles [Regent 4th circle] aka Dustin, regent of Vienna, former prince of Koinisburg, former sheriff (he is an Austrian Count and a Hungarian Duke.) Has several residences, and moves between them. Walks like a god of war across battlefields. He excels in Potence, Fortitude, Celerity, his powers of Dominate are formidable, and he's not a slouch with auspex. but he is also not to be under estimated, He has Mastery of the Path of Blood, Path of Flames, Movement of the mind, and dabbles in the paths of focused mind and path of the green. Karl Schreckt [apprentice 7th circle] He dwells in a private room in the basement (converted lab), is second in command in the chantry, and is in charge of security, trains the grogs. He is an Astor within the clan. He can hold his own in martial combat, and has mastered the Path of blood and almost mastered Path of Flames and Movement of the Mind Peter Schloss: [apprentice 7th circle] He is in charge of the construction under the chantry, and any improvements there about. He dwells in a private room in the basement (converted lab). Few ever see him unless it is to feed. Peter excels at Auspex, Mastery of Dominate, Path of Blood, Path of Conjuring, Path of Flame, Movement of the mind, Mortis: Cadaverous Animation (3) Novita [apprentice 7th circle] She is in charge of the labs. She dwells in one of the apprentices labs. She has a Mastery of Auspex, Dominate (4), Path of Alchemy (5), Path of Transmutation (4), Path of Blood (3), Weather Control (3) Marques [apprentice 5th circle] He is assistant librarian, lives in a small pottery shop / home west of town with Gabi. He has mastered Lure of Flames, and has begun working on the path of levinbolt. Finneaus Knutson [apprentice 4th circle] Assists Novitia in the labs, volunteers at the apocathary. lives in the common apprentice room. He studies the path of the Green (4) , and apparently some form of Healing akin to Valernen. Melisina [apprentice 3rd circle] lives in the common apprentice room. She's studying Neptune's might (2) Daffyd [apprentice 3rd circle] lives in his brewery in Leopoldsburg, is deputy sheriff, is known to reside with Sophie. Daffyd is an abomination, both elder garou and Tremere. His garou gifts are formitable, He has only made it to Path of Blood (2). Waldron of Belgrade [apprentice 2nd circle] normally resides in Belgrade, has a small room in Elysium. He has just begun his studies in Path of Blood (1) 1 gargoyle “Micheale” guards the library. (sleeps leaning against the inside of the basement doors..) 1 gargoyle "Precipice" guards Tevya, or at least tries to The chantry resides in Vienna behind a stone wall, identical to many mansions within the city. A small home for the grounds and gate keeper lies just inside the gate. (No wards protect this home, and can serve as a guest house. The mansion is warded, every entrance, window, even the wall themselves. No one, not loyal to clan Tremere is allowed inside the chantry. Chantry ghouls are allowed on the ground and upper floors. Apprentices are allowed on the first level of the basement – only. There are chambers beneath these, but they are the domain of the regent. (And perhaps those even higher in rank.) So far the only exceptions to the rule, is given to Peter iin charge of construction being done deep beneath the chantry, though its workers are not seen coming and going. It is doubtful that these workers will ever leave the chantry. The library is contained in many individual rooms, divided by its contents. Apprentices are not to remove books from their library room. (Most of these rooms have 2 or 3 large tables each with 2 to 4 chairs for apprentice's use. There is normally a lot of copying and note taking done here). The largest is the mundane library containing books relating to Academics, History, and Science, divided by topic into several rooms. The second library is the Occult section, which is divided into many rooms for specific occult topics. Both of these libraries are available to all apprentices. There are rooms that specialize in Lore (Mage, Cainite, Demonic). The Mage Lore section is so huge that it is further divided. Then there are the True Tremere libraries that contain materials relating to various paths and rituals. The labs are divided into 3 areas. A simple lab for low apprentices. Extensive labs for high apprentices. Private labs for the regent (and other Masters). There are numerous wards throughout the chantry. Those above ground lack the empowering and aggravating wards, doing their normal 2 lethal points damage. The further one goes into and below the chantry the more numerous and intense the wards. Ward's in the basement start at 2 aggravated points of damage and increase the lower you go. The sub-basement has numerous trigger spells with numerous rites (suffice it to say, that none survive) |
|
| back to Clan Tremere | |
| back to Vienna 1230 |