~ARMOUR OF THÉAH~

 

This information is compiled and readjusted from both the Eisen nation book and the Cathay book.

 

ARMOUR & ARMOUR POINT VALUES (PIECEMEAL)

Armour

Portion

Max

Quantity

Dracheneisen

Armour

Plate

Armour

Chain

Armour

Hard

Leather

Soft

Leather

Helm (full)1

1

3

3

2

2

1

Helm (open)1

1

2

2

1

1

1

Face Mask1

1

1

1

1

1

0

Gauntlet2

2

2

2

2

1

0

Arm Guard

2

2

2

2

1

0

Leg Guard

2

2

2

1

1

0

Boot

2

1

1

1

1

0

Breastplate

1

6

6

4

3

2

Panzerhand2

2

3

2

0

1

0

 

 

 

 

 

 

 

Half Suit Armour3

 

14

14

11

8

3

Full Suit Armour4

 

23

23

18

13

3

 

(1) Face Mask cannot be worn with a Full Helm.  You can only wear 1 Helm at a time.

(2) 1 Gauntlet is worn and 1 Panzerhand when Armour is used by the typical Eisen warrior.

(3) Consists of:  Open Helm, 2 Gauntlets, Breast Plate and Boots

(4) Consists of:  Full Helm (or Open Helm + Face Mask), 2 Gauntlets, 2 Arm Guard, Breast Plate, 2 Leg Guards and Boots

 

 

ARMOUR COMBAT MODIFIERS POINT VALUE

Armour

Point Value

Dracheneisen

Dracheneisen

Stealth Penalties

Standard Armour

TN Modifier

Standard Armour

Damage Reduction

Stealth, Swimming Penalties 

TN

DR

1-6

---

+1k1

---

---

+1 FR (Wnd Chk)

-1k0

7-12

+5

+1k1

---

---

-1k0

-1k1

13-18

+5

+2k2

-1k0

+5

-1k1

-2k1

19-24

+10

+2k2

-1k1

+5

-2k1

-3k2

25+

+10

+3k2

-1k1

---

---

---

 

Dracheneisen is as light as cork, thus does not impose a penalty of any kind for swimming.

 

 

ARMOUR ENCUMBRANCE PENALTIES (PIECEMEAL)

Armour

Portion

Dracheneisen

Armour

Plate

Armour

Chain

Armour

Hard

Leather

Soft

Leather

Helm (full)

+5 TN PER

-2k1 PER

-1k0 PER

-1k1 PER

-1k0 PER

Helm (open)

---

-1k0 PER

-1k0 PER

-1k0 PER

---

Face Mask

+5 TN PER

-1k1 PER

-1k0 PER

-0k1 PER

-1k0 PER

Gauntlet

-1k0 FM

-1k1 FM

-1k1 FM

-1k0 FM

---

Arm Guard

---

*both

*both

---

---

Leg Guard

---

*both

*both

---

---

Boot

-1k1 STH

-2K1 STH

-1k1 STH

-1k0 STH

---

Breastplate(1) 

1k0

---

-2k2
-10 Defense TN

-1k1

-5 Defense TN

1k0

---

---

Panzerhand

-1k0 FM

-1k1 FM

n/a

-1k0 FM

n/a

 

(1)  Penalty is for the following Knacks when they are used:  Leaping, Lifting, Swinging, Rolling .

*Both:  If both Leg Guards and Arm Guards worn increase the penalty to Leaping, Lifting, Swinging, Rolling checks by +5.

(PER) Perception Checks; (FM) Fine Manipulation Checks; (STH) Stealth Checks

 

 

ARMOUR QUALITY & NOTES

The above listed penalties are for armour of standard quality.  Armour of master craftsmanship or armour of substandard quality will have slightly different penalties. 

For extremely well made armour (that is NOT Dracheneisen) use the penalties for the armour listed to the right of the armour worn.  So if you had master-crafted Plate Armour, you would use the penalties for Chain Armour.  Dracheneisen is already considered a master-crafted item; the Smiths would make nothing less after all. 

For extremely poorly made armour (that is NOT Dracheneisen) double the penalties   Dracheneisen is always considered a master-crafted item. 

 

A Note on Projectiles and Armour

Armour other then Dracheneisen offers no protection at all from attacks made from bows, crossbows or firearms of any kind. 

 

 

TALLIED EFFECTS

Armour Example

AP

TN

DR

Stealth

Penalty

Swim

Penalty

PER

Penalty

Fine

Manip.

L/L/S/R

Active

L/L/S/R

Passive

Drach. Full (1 Panz)

23(24)

+10

+2k2

-2k2

---

+5 TN

-1k0

-(1k0+5)

-5

Drach. Full (2 Panz.)

25

+10

+3k2

-2k2

---

+5 TN

-1k0

-(1k0+5)

-5

Drach. Half (w/wo Panz)

14(15)

+5

+2k2

-2k1

---

---

-1k0

---

---

 

 

SHIELDS & BUCKLERS

Shield Type

Dracheneisen1

Plate

Wood

Leather

Missile Defense Bonus

Buckler

1k1 dmg

1k1 dmg

1K1

1k0

---

Shield

1k1 dmg

1k1 dmg

1k1

1k0

+10 to TN vs Non Firearm Projectiles

Tower

1k1 dmg
minimum Brawn 2

Impractical

0k1

minimum Brawn 3

---

+20 to TN vs Non Firearm Projectiles

(1) Dracheneisen versions of these get +1k0 die when using Knacks associated with them.

 

Bucklers:  This small shield is about a foot to a foot and a half in diameter.  Normally it is strapped to ones forearm, which still leaves the off-hand free.  However if the user desired it can easily be held.  If strapped on you can use missile weapons such as cross-bows and longbows, as well as firearms.

Shield:  Similar to a Buckler, but much larger and heavier, the shield is usually circular (but not always) and can be as much as 3 feet in diameter.  A shield is large enough to gain cover from incoming missile attacks from non-firearm projectiles.

Tower Shield:  This massive shield can be nearly as tall as a man.  Due to their size, weight and mass they can be hard to maneuver.  The user must use two hands if they do not meet the Tower’s Brawn requirement.  If they meet the Brawn requirement and try to use the tower shield while also wielding a weapon they receive a –2k0 penalty to any Attack Rolls and Active Parry.