My teaching philosophy is best described as competency and objective based.
I feel that all curriculums must be developed across the spectrum from
the basic knowledge, vocabulary and skills level to the creative and analytical
level and that all levels can be measured by some criteria. My classroom
techniques vary depending on the subject matter and objectives of the given
course. While this may appear to be rigid, it is also open-ended depending
on the individual student and the class as a whole. Competencies
in my fundamentals of design course will range from being able to define
the principals of design to being able to analyze an image and describe
how its prominent design elements are used. In an Electronic Imaging
class, they will be required to know how to achieve a particular effect
as well as use it in a way that is creative to the visual and intellectual
eye. My sculpture classes do written critiques, on a form I provide,
before we discuss the pieces in open critique to force a focus on the form
and content issues.
Teaching in the "arts" requires the broadest blend of both manual and
visual skills as well as the intellectual thought processes. With the combination
of set skills and individual explorations, I attempt to involve the students
in the process of creation. I design projects to teach them tangible skills
and techniques as well as challenge their visual and intellectual problem
solving skills. Some problems have fixed outcomes and others are
very open ended, allowing for a variety of solutions. My most important
task in the classroom is to challenge the students of all levels to perform
to the highest level of their ability, to be self critical of that performance,
and to give them tangible measures and critiques that their future artistic
endeavors can build upon. I try to create an environment where learning
is a bi-directional process for me and my students.
I also feel strongly that we as educators must teach our students how
to survive as artists in the community at large. This means many things,
from how to prepare their work for the professional arena of galleries
to how to present ideas to professional boards that might be outside the
traditional arts community. It is also important to have the students
see tangible examples of applying their skills to real life uses.
An example could be foundations students painting murals on the walls of
grade schools or as my sculpture class did by making molds and casting missing
bronze parts of lanterns and letters for a historical building on campus.
Lastly I feel it is important to introduce current technology into all
my classes. Technology can have several meanings from various media
techniques to computers. I feel it is important that they are aware
of the tools that are available through industry and on the computer. I
introduce the students, where it is appropriate, to the scope of technologies
from designing their sculpture on a 3D modeler, to imaging in a photo or
illustration program, to using the computer to control space, images or
robotics. In the Theory and Criticism class I taught, the students
learned to create their papers in HTML format for submission to our assessment
process as part of their critical writing assignments. My sculpture
students did research of other artists and techniques on the net, and my
2D foundations students performed half of their assignments using the computer,
blending the hands on skills with technology.