Vector Icons and Sprites
What are vector graphics and why are they good for games?
Vector images are created entirely on the computer, using a program such as Adobe Illustrator, Inkscape, or Flash. A vector image file does not list the colors of individual pixels like a bitmap file, but instead contains mathematical descriptions of lines and shapes. This allows the original image to be modified very easily, for example by deleting a shape, duplicating a line, changing the color of a whole batch of shapes, or tweaking the curvature of a line. These mathematically-defined images can be scaled larger or smaller without becoming blurry or pixelated, and because line width and color are totally regular they animate very smoothly and avoid the traditional-animation waste of time and effort of re-drawing non-animated parts of animated objects. This type of image is perfect for videogame sprites, web graphics, and is also ideal for images which must be mechanically drafted such as decals for cars and patterns for engraving.
I generally charge $6 per vector icon, sprite, or frame of animation unless it is exceedingly simple (like a stick figure) or exceedingly complicated (like a humanoid character).
Concept Art
| 3D Model Blueprints |
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| Anthro/Alien Races |
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| Faces And Clothing |
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| Monsters |
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| Mechas and Machines |
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| Plants |
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| Architecture |
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| Textures |
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| Font |
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How is concept design different from regular art?
Concept design is the process of starting from a vague written description, brainstorming and gathering source images, and through trial and error, creating an illustration which satisfies the client or art director. Concept art is NOT intended to go directly into a game or onto a webpage, thus it would be a waste of effort to color it prettily. Detailed coloring can even interfere in its purpose, which is to communicate an idea: for example, the proportions in which a 3D artist should create a model of a character. Concept design should be done at the beginning of any large project to establish the project's overall visual style, the proportions and relative sizes of characters and other objects, and the colorschemes of the characters and settings.
A concept artist does not just make a single sketch and call the concept done - they usually make a range of very rough sketches, get feedback from the client or art director on which elements of which sketches are the best, then develop a final version of that concept. The first round extablishes the proportions and style, the second round may establish the pose or accessories, the third round may explore possible colorschemes, etc. A piece of concept art is finished whenever it conveys the information needed for its purpose, whether this is to show a 3D artist what to model, give a team of artists a reference to keep a character consistent throughout a project, or function as a pencil test or 'programmer art' temporarily plugged into a game or movie until the project reaches a more advanced stage. So when purchasing concept art from me, a client needs to decide whether they want a rough sketch, a clean lineart, a rough-colored sketch, a neatly-colored illustration, a blueprint showing the same character or object from different views, etc.
My prices are:
$10 for a humanoid sketch or $8 for a creature/object.
$8/$6 per additional view or version of the humanoid or creature/object.
$6/$4 to convert a sketch of a humanoid or creature/object to a clean vector lineart.
$2 to rough color any sketch with pens and markers, watercolor, or flat computer colors.
$1 for additional rough colorings of the same sketch.
$10/$8 for detailed photoshop coloring of a vector lineart.
I will give a discount if you are purchasing 10 or more pieces of art. ^_^
Coloring Styles
| Flat |
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| Gradients |
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| Soft Shading |
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| Filters |
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| Textures |
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| Marker and Pen |
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| Watercolor |
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Email me to hire me or ask about pricing for your project! ^_^