The Serpent and the Rat

A 2-member ORDR Campaign

This part of the ORDR site will be dedicated to the ORDR Camapign that two ORDR menbers are fighting. Teq Botza will be playing Lizardmen, and Ikiskabak (me) will be using Clan Pestilens. It is a historical refight between Skaven Clan Pestilens and the Lizardmen. Further details are to come. The reason that we are fighting this before the Rise of Sotek comes out is because we are too impatient.

New Units

0-1 Cauldron of a Thousand Poxes

Like a Screaming Bell, can be taken as a 'mount' for a Plague Priest or Lord for +300 points. In addition, it will take up a hero and rare slot.

Cauldron
M:- WS:- BS:- S:- T:5 W:4 I:- A:- Ld:-

Priest/Plaguelord: Same stats as those in the Skaven Rulebook

Cauldron Guard
M:5 WS:4 BS:2 S:4 T:4 W:1 I:4 A:2 Ld:5

Monks: Same stats as those in the Skaven Rulebook


Crew: 1 Plague Priest (or Plaguelord. For convenience, I will call the Priest/Lord a Plague Priest), 4 Plague Monks, 3 Cauldron Guard


Equipment: The Plague Priest has a Cauldron Stirrer (counts as Poisoned Hand Weapon). Cauldron Guard have two Hand weapons, and the Plague Monks have one Hand Weapon.


Special Rules:


Terror- The Cauldron is a hideous thing that spews out diseased steam and bubbles madly. Many are loathe to approach it for fear of dying of disease.


4+ Ward Save (Cauldron)- The Cauldron itself has a 4+ Ward Save, as it is protecte by the Horned Rat.


5+ Armour Save- The Cauldron is of metal and is hard to destroy.


6+ Ward Save (Crew)- The Plague Priest, Plague monks, and Cauldron Guard are protected by the Horned Rat, and thus have a 6+ Wards Save.


Shooting at the Cauldron- When shooting at the Cauldron, for every shot, roll a D6:
1-3: Hits crew. Roll a further D6: 1-3: Hits Plague Monks, 4-5: Hits Cauldron Guard, 6: Hits Plague Priest
4-6: Hits Cauldron


Close Combat- If the Cauldron is charged, place the Monks and Cauldron guard in base contact with the enemy; Cauldron Guard in the center. If all of the above are killed, then the Plague Priest will fight. If the enemy flees, you cannot pursue, even though the models are frenzied. In addition, anything attacking the crew of the Cauldron or the Cauldron will suffer -2 to hit, due to nausea and flies. Clan Pestilens models or models with the Mark of Nurgle do not suffer from this.


Immobile- The Cauldron cannot move.


Frenzy- All of the Skaven in the crew have Frenzy. They cannot lose it as long as the Cauldron has not been destroyed. If it has been destroyed, they can lose Frenzy but will suffer from Hatred. Even though they are Frenzied, they cannot pursue or charge any units.


Using the Cauldron- In the Skaven Shooting Phase, the Skaven Player can choose to use the Cauldron. There are two ways that it can be used, and both can be used in the same turn. One way is that the Plague Monks release infected rats. If you have four monks, D3+1 rats are released. If there are 3, D3, 2, D3-1, and if there is one left, D3-2. For each rat that is released, roll a D6. On a roll of 1, thr rats have turned on the Cauldron. The Cauldron counts as affected by the rats. Use Rat Markers (20mm x 20mm bases) that start at the Cauldron and move 4D6+2 inches a turn. Any unit that they come into base contact with will suffer the consequences. Any rat within 2" of any unit must roll a 4+ on a D6 to not go into that unit. You can choose to have it go in there, anyway, though. Once a rat has affected a unit, it will count as slain. No VPs will be gained for it. Te rats cannot be targeted with spells missile weapons, or in Close Combat (cannot be charged, etc...). Roll a D6:
1: No affect
2: The unit suffers D6 S3 hits with no Armour Saves allowed
3-4: The unit suffers 2D6 S3 hits with no armour saves allowed
5: The unit suffers D6 S4 hits with no Armour Saves allowed and all models in the unit lose 1T
6: The unit suffers 2D6 S4 hits with no Armour Savs allowed, and all models in the unit get -1T.
If the unit affected is Clan Pestilens or has the Mark of Nurgle, then they will suffer 2 less hits than they normally would.

Also, the Plague Priest can send clouds of diseases across the battlefield once per Skaven Shooting Phase. Roll 2D6. If either of the results is a 1, then the Cauldron Misfires! For cloud markers, use a marker with a 1" diameter. It moves 4D6+2" a turn. During the first three turns, the Skaven Player has comlete control over it. In the remaining turns, it will move in a random direction. It will disappear after 5 turns. Any unit that it passes over will suffer. Roll a D6:
1-2: D6 S2 Hits, no Armour Saves allowed
3-4: 2D6 S2 hits, no Armour Saves allowed
5-6: 2D6 S3 hits, no Armour Saves allowed
If the unit affected is Clan Pestilens or has the Mark of Nurgle, then they will suffer 2 less hits than they normally would.

MISFIRE
Every turn, roll a D6. On a roll of 1, roll on the table below. Note: If the Plague Priest Misfires when he makes the cloud, he won’t Misfire again.
1: The plague Priest has messed up, and the Cauldron emits a cloud of noxious gas that kills the crew and Plague Priest. The Cauldron and crew count as destroyed, and your opponent gets Victory Points as normal.
2: The Plague Priest messed up, and noxious clouds cause D6 S2 wounds on the crew, randomised as with shooting, with no Armour Saves allowed.
3: The Plague Priest messes up, and the crew suffers D3 S2 wounds with no Armour Saves allowed.
4-5: The Cauldron does something weird. No rats or Clouds can be used the next turn as the crew finds out what is wrong.
6: Nothing happens.


Upgrades:

Liber Bubonicus: The Cauldron of a Thousand Poxes can have a Liber Bubonicus. It does not count as a Magic Item in terms of how many of these you can have in an army. It has the same effect as it says in the Skaven Army Book on the Plague Priest. If he wishes to cast Pestilent Breath, no diseased clouds can be emitted. In addition, the Liber Bubonicus adds +1 Wound to all affects of the Cauldron. Cost: +50 points.

Warpstone Token: The Plague Priest may have one warpstone token if he has chosen the Liber Bubonicus for +10 points.


Plague Scouts
Pts./model: 8
Core Choice, Same Stats as Plague Monks Plague Monks, but can Skirmish and aren't frenzied. Also, they may have a Herald of Pestilence for +10 points, who has the same stats as a Plague Deacon. They may be given additional Hand Weapons for +2 points/model.

Plaguebringers
12 points/model
M:5 WS:4 BS:3 S:3 T:4 W:1 I:4 A:2 Ld:6

Equipment: Hand Weapon, Diseased Mucous. Diseased Mucous counts as a thrown weapon with Strength 3 and range 6". It does not suffer the penalty for shooting at a charging enemy, as well as the other penalties that do not apply to thrown weapons. No Armour Skaves are allowed against the Mucous.
Special Rules: Plaguebringers are Frenzied.
Any Plaguebringer may be upgraded to a Plagueherald for +15 points. Plagueherald: M:5 WS:4 BS:4 S:3 T:4 W:1 I:4 A:3 Ld:6
One model in the unit may be a Standard Bearer for +10 points, and one model may be a Musician (+5 points). May have a Magic banner worth up to 50 points.

Chosen Plague Monks
Pts./Model: 21
M:5 WS:5 BS:4 S:4 T:4 W:1 I:5 A:3 Ld:6

Equipment: Two hand Weapons, Diseased Mucous. This Diseased Mucous does suffer the -1 to hit for shooting at a charging enemy. Otherwise, the same rules apply.
Special Rules: Chosen Plague Monks are Frenzied and have Poisoned Attacks. They also have a 6+ Ward Save due to their extreme resilience.
One model in the unit may be upgraded to a Chosen of Pestilence for +12 points, which gives him +1 Attack. May have a Standard Bearer for +12 points, and a Musician for +6 points. They may have any magic Standard.


Clan Pestilens Skaven Army:

Lords: Plaguelord

Heroes: Clan Pestilens Chieftan (is Frenzied, cost the same), Plague Priest, Festering Chantor

Core: Plague Monks (Mainstay Unit), Plague Scouts, Plague Rat Swarms, Clan Pestilens Clanrats (Clanrats that are Frenzied and cost 6 points/model), Stormvermin (can be given Frenzy for +1 point/model)

Special: Plague Censer Bearers (can also be 'attached' to a unit of Plague Monks), Plaguebringers

Rare: Chosen Plague Monks





Altar of Sotek pts: 300

May be taken by a Skink Priest with the sacred spawning of Sotek only. Can only be taken in a Sacred Host of Sotek. Comes with Altar and 2 Altar Guard. Takes up a Rare choice and a Special choice, and a hero slot for the Skink priest.

Altar Guard: M WS BS S T W I A Ld
4 4 0 4 4 1 2 3 8
Weapons and Armour: 2 hand weapons, heavy armour
Special Rules: Cold Blooded, Scaly Skin 5+

Special Rules: Light of the Old Ones, Sacrificial Ritual, Terror, Shield of the Old Ones, Aura of Sotek, Immobile

Light of the Old Ones: This may be used once per turn during the player’s Begin of Turn phase. Light of the Old Ones automatically summons D3 Serpents of Sotek
M WS BS S T W I A Ld
6 1 0 1 1 3 1 1 10
Weapons and Armour: Hand Weapon
Special Rules: Ethereal, Unbreakable, Will of Sotek, Shield of the Old Ones
Will of Sotek: These serpents are summoned to retrieve victims for Sotek. They last for 3 turns or until they retrieve a victim, and then are removed from play. Whenever a ghost comes into base contact with a non-character man sized model, then the model is automatically teleported back to them Altar. Once at the Altar, the model is sacrificed to Sotek.
Shield of the Old Ones: 5+ ward save.

Sacrificial Ritual: When the victim is retrieved by the Skinks Priest, it is then offered up to Sotek. 1 victim may be sacrificed once every turn. Roll a D6 and consult the table below:
1-2: Sotek dislikes the offering. Nothing happens.
3-5: Sotek is pleased with the offering and sends down a bolt of pure energy upon your foes just for the fun of it, inflicting 2D6 hits with a strength of D6 on one unit of your choice.
6: Sotek incarnate! All flee before his mighty wrath! One unit of your choice has Sotek appear before them. He says: YOU PUNY LITTLE __________ (fill in race)! YOU HAVE DISRUPTED THE PLANS OF THE OLD ONES FOR THE LAST TIME!*shoots lightning out of fingers*(3D6 S5 hits) I FROWN UPON THEE!(must take fear test)

Shield of the Old Ones: 4+ ward save

Aura of Sotek: Skaven must pass a leadership test if within 6”

Immobile: You cannot move the Altar of Sotek
Legal Information for this Site
Home
NOTE: The Ideas and and Background for this are property of Games Workshop Limited, but the rules for the units on this page were made by me by variating on some rules that have been (c) by GW Limited.